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Rectangular box with different picture on each face
I currently use a 2D rectangle, but I'd like it to have some width so it doesn't disappear at the wrong angle. I've tried using two rectangles with some filler, but the pieces separate oddly when the movement animation begins.
The front and back faces would be the same (a piece portrait) and the filler is unimportant. The picture can widely vary, as the size of the piece is scaled to the picture's ratio.
What visual should I use? How would I set this up?
Change Rotation-Handling to MouseLeftButton
christianw42 wrote at 2013-03-12 15:27:
is there a simple way to rotate the camera bei clicking left? Where's the place to add/change this?
Thanks a lot for help and for that amazing framework :-)
Christian
Making a hole like a circle in BoxVisual3D element ?
maruf_bd wrote at 2013-07-25 07:06:
I want to make a hole like a circle inside BoxVisual3D element by CuttingPlaneGroup . Such as a BoxVisual3D with (length=6,width=6,height=20) and I want to cut a circle like hole inside that BoxVisual3D .
Thanks.
CodeWithMe wrote at 2013-07-25 14:25:
Denis.
Set Camera to Up (or other side) after Zoom Extents
mcrxb wrote at 2012-02-09 13:57:
Is there a method or property that I can use to set the camera to up after I zoom extents (which causes the camera to rotate based on the bounding box)?
mcrxb wrote at 2012-02-09 14:26:
After reviewing the UpDirection demo I was able to get this to work. Thanks for the great toolkit.
HelixViewport3D on docking pane, model zooms out
michaeldjackson wrote at 2013-03-14 16:38:
The HelixViewPort3D is hosted in an content Pane of a TabGroup of a docking control. When I click on other tabs, then click back on the tab that contains the viewport, the "model" zooms out (smaller), and continues to do so each time I click another tab then click back.
Any idea as to what this issue could be?
objo wrote at 2013-04-15 12:50:
ZoomExtentsWhenLoaded set to true in the HelixViewport3D? The control is probably unloaded when changing tabs...
How to change material property of an imported model3D ?
I'm trying to change the color of a model3D that has been previously imported from an STL file like this:
CurrentModel = HelixToolkit.Wpf.ModelImporter.Load(Path);
where CurrentModel is a model3D. The default color for stl file is blue.
If I want to change its material properties, it's nesserary to use a GeometryModel3D...
var GeoModel = CurrentModel as GeometryModel3D
Then material properties are enabled ...
GeoModel.Material = Materials.Gray;
To add this model to my view, I create a ModelUIElement3D...
ModelUIElement3D ModelUI = new ModelUIElement3D(); and add it ...
ModelUI.Model = geoModel;
Next step should be to add the ModelUIElement3D to the view...
view.Children.Add(ModelUI);
But that doesn't work...
Any ideas ?
Thanks
Lionel
How to have strip material on pipe?
behnam263 wrote at 2014-06-25 08:38:
how to have strip material brush?
for example this picture http://www.componentforce.com/userfiles/image/categories/safetypipecoveringinpe_lg.jpg
objo wrote at 2014-06-25 09:54:
Source\Examples\WPF\ExampleBrowser\Examples\BuildingDemo\ and the
KerbVisual3D.cs implementation. I think this is close to what you need.
Draw a dashed line
baucez wrote at 2011-06-19 10:45:
Hi everybody,
I'm developing a cad software using Helix toolkit and I think that is simply great.
I would like to draw a dashed line on the borders of a 3d figure in order to better understand where is the border between two solids.
Is it possible to do it with some class of the toolkit?
Thanks
objo wrote at 2011-06-19 12:35:
hi baucez,
see http://3dtools.codeplex.com/ or http://www.charlespetzold.com/3D/ for line drawing code!
Helix toolkit only draws cylinders and tubes. Would performance be good enough if you rendered your dashes as cylinders?
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