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0

Database view at run time

Anonymous 11 years ago 0
This discussion was imported from CodePlex

mateovidro wrote at 2012-04-13 22:48:

Hi all,

  Good job, I am new to the development and started with WPF in C #, I can create a small application and export .obj files but:

  1. When loading a file. obj will change the texture Helixviewport3d blue. Where I can change to white by default?

  2. When I load the obj. of Viewport3D. What is the best way to save the file, some text and some trace of the line? (Access, SQL, compact, etc)

3. Where do I get an example to make this data link (code) ?



  Thanks for the help

  Novice


objo wrote at 2012-04-14 00:23:

1. The ObjReader class has a property DefaultColor where you can set the color of elements that don't have materials assigned.

The ObjExporter should export the materials defined in your Model3D. I think it supports all kinds of materials, for complex materials (e.g. gradients) it will export an image file.

2. Currently the ObjExporter only supports writing to files (the .obj itself could be written to a stream, but it also needs to write material files...) If you just need to persist your model - try serializing the Xaml of the Viewport3D (see the XamlExporter class).

3. Sorry, I have not planned examples with databases in this library.


mateovidro wrote at 2012-04-14 14:20:

Thanks Objo i'm really grateful
for your help


mateovidro wrote at 2012-12-07 00:59:

Hi, objo

I already Viewport3D serialize XAML at runtime. I try to show my models in a simple application,

 I just want to save and load models with some additional text. This is my code :(btn events)

 

 

and load with this code:
 
private void button1_Click(object sender, RoutedEventArgs e)
{
    Viewport3D viewport = this.view1.Viewport;
    object obj = viewport;

    FileStream fs = new FileStream(@"C:\test.txt", FileMode.Create, FileAccess.Write);
    string savedview = XamlWriter.Save(obj);

    byte[] byts = System.Text.ASCIIEncoding.ASCII.GetBytes(savedview);

    fs.Write(byts,0 ,byts.Length);

    fs.Close();
   
}
private void button2_Click(object sender, RoutedEventArgs e)
{
    FileStream fs = new FileStream(@"C:\Users\MateoLab\Documents\test.txt", FileMode.Open, FileAccess.Read);
   
    Viewport3D vp = XamlReader.Load(fs) as Viewport3D;
    //Move the child visuals to a temporary collection.
    List<Visual3D> items = new List<Visual3D>();
    foreach (Visual3D visual in vp.Children)
    {
        items.Add(visual);
    }

    //"Detach" the visuals from the original parent.
    vp.Children.Clear();

    //Now, put it in the destination viewport.
    foreach (var item in items)
    {
        view1.Children.Add(item);
    }
    
    }
Any suggestions to compress the data,add some text (textbox.text), or other. ().
thanks

 

0

use CuttingPlanes but completely

Anonymous 11 years ago 0
This discussion was imported from CodePlex

zbw911 wrote at 2013-08-21 11:01:

   <h:HelixViewport3D x:Name="view1" CameraMode="Inspect" CameraRotationMode="Trackball" ModelUpDirection="0,1,0">
    <h:DefaultLights/>
    <h:CuttingPlaneGroup x:Name="cuttingGroup1" IsEnabled="True">
        <h:CuttingPlaneGroup.CuttingPlanes>
            <!--<h:Plane3D Normal="-1,-1,0"/>-->
            <h:Plane3D Normal="0.6149556716972341,-0.6228702238113956,-0.48359301704692287"/>                                <!--</h:CuttingPlaneGroup.CuttingPlanes>-->
        <h:FileModelVisual3D x:Name="model1" Source="Source/HelixToolkit.Wpf.Tests/Models/obj/cornell_box.obj"/>

    </h:CuttingPlaneGroup>
   </h:HelixViewport3D>



zbw911 wrote at 2013-08-23 02:59:


objo wrote at 2013-09-05 08:08:

Thanks for the example, it should be fixed now.
0

SharpDX container structure

Anonymous 11 years ago 0
This discussion was imported from CodePlex

eonxxx wrote at 2014-03-06 22:48:

hi objo,

in sharpDX, is there a container structure, like <ModelVisual3D> in Media3D or >SortingVisual3D> in HelixWPF?
i would like to be able to layer/switch on off groups of MeshModels and maybe lights, etc.

something like:

<layer1>
    <model1/>
    <model2/>
    <model3/>
</layer1>
<layer2>
    <model4/>
    <model5/>
    <model6/>
</layer2>
<layer3>
    <model7/>
    <model8/>
    <model9/>
</layer3>
maybe am I'm too blind to see?
bye
eonxxx

Lolipedobear wrote at 2014-03-07 07:09:

Hi, try CompositeModel3D.

eonxxx wrote at 2014-03-07 19:57:

Thank you!
Gonna check it.
0

Adding thickness to a PieSliceVisual3D

Anonymous 11 years ago 0
This discussion was imported from CodePlex

caffeine31 wrote at 2014-08-17 03:29:

I've been using Helix3D for my project to show pie charts and they work well for when the camera is looking directly at it. But when the camera is looking at one from the side, the PieSliceVisual3D doesn't have any thickness and can't be easily seen.

What I need is a PieSliceVisual3D with some sort of thickness or depth to it. I was looking around and it seems like MeshBuilder has something for extruding shapes, but I couldn't find anything else.

How would I thicken or extrude a PieSliceVisual3D? Are there any examples for doing this?

objo wrote at 2014-08-18 13:26:

There is some extrusion functionality in the MeshBuilder. I don't think there is an example so I have added https://helixtoolkit.codeplex.com/workitem/10069
0

About AntiAliasing

Anonymous 11 years ago updated by ไอยดา สุรีวงค์ 4 years ago 1
This discussion was imported from CodePlex

lizichao wrote at 2011-12-14 03:02:

Hello,I wonder how set antialiasing effect of the ScreenSpaceLines3D object.Thanks for your time and Helix 3D Toolkit is so great!


objo wrote at 2011-12-14 08:39:

We cannot set antialiasing hints in WPF3D as far as I know (I guess you compare to GL_POLYGON_SMOOTH/GL_LINE_SMOOTH in OpenGL or D3D multi-sampling) 


Elemental wrote at 2011-12-15 14:25:

AntiAliasing gets activated automatically if you have proper hardware and Vista or Win 7.

As far as I know, there is no WPF AntiAliasing on WindowsXP.

 

Have a look at this post:

http://geekswithblogs.net/JeffFerguson/archive/2010/02/05/wpf-rendering-tier-requirements-and-capabilities.aspx


lizichao wrote at 2011-12-16 00:44:

Elemental wrote:

AntiAliasing gets activated automatically if you have proper hardware and Vista or Win 7.

As far as I know, there is no WPF AntiAliasing on WindowsXP.

 

Have a look at this post:

http://geekswithblogs.net/JeffFerguson/archive/2010/02/05/wpf-rendering-tier-requirements-and-capabilities.aspx


Ok, thanks.We cannot decide the hardware of other computer so i give up.


objo wrote at 2011-12-19 09:20:

I have used the following registry setting to enable antialiasing in XP

[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Avalon.Graphics]
"MaxMultisampleType"=dword:00000004

Maybe the same setting can be used to disable antialiasing in Vista/7 (not tested)

0

Rectangular box with different picture on each face

JohnK 10 years ago updated 10 years ago 1
I'm trying to create a rectangular box visual with a different picture on each face, representing a piece moving around a board.
I currently use a 2D rectangle, but I'd like it to have some width so it doesn't disappear at the wrong angle. I've tried using two rectangles with some filler, but the pieces separate oddly when the movement animation begins.
The front and back faces would be the same (a piece portrait) and the filler is unimportant. The picture can widely vary, as the size of the piece is scaled to the picture's ratio.
What visual should I use? How would I set this up?
0

Change Rotation-Handling to MouseLeftButton

Anonymous 11 years ago 0
This discussion was imported from CodePlex

christianw42 wrote at 2013-03-12 15:27:

Hello,

is there a simple way to rotate the camera bei clicking left? Where's the place to add/change this?

Thanks a lot for help and for that amazing framework :-)
Christian
0

Making a hole like a circle in BoxVisual3D element ?

Anonymous 11 years ago 0
This discussion was imported from CodePlex

maruf_bd wrote at 2013-07-25 07:06:

Hi everyone ,
I want to make a hole like a circle inside BoxVisual3D element by CuttingPlaneGroup . Such as a BoxVisual3D with (length=6,width=6,height=20) and I want to cut a circle like hole inside that BoxVisual3D .
Thanks.

CodeWithMe wrote at 2013-07-25 14:25:

I don't think that this is something that Helix will do. I think you have to design it in a 3d design software like blender3d (free) and export it to a format that helix can understand and import it in.

Denis.
0

Set Camera to Up (or other side) after Zoom Extents

Anonymous 11 years ago 0
This discussion was imported from CodePlex

mcrxb wrote at 2012-02-09 13:57:

Is there a method or property that I can use to set the camera to up after I zoom extents (which causes the camera to rotate based on the bounding box)?


mcrxb wrote at 2012-02-09 14:26:

After reviewing the UpDirection demo I was able to get this to work. Thanks for the great toolkit.

0

Is there a mechanism to deform or bend created meshes in Helix3d?

Anonymous 11 years ago 0
This discussion was imported from CodePlex

BarrelNut wrote at 2014-05-09 15:43:

Is there a mechanism to deform or bend created meshes in Helix3d? I.e. if I have created a bar or a beam, can it be easily bent to slightly curved one?