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Tubidy Mobile Music Video Mp3

sdt 6 years ago updated by anonymous 5 years ago 1

Years ago, we had no complaints to spend a hundred dollars to buy tape and CD. Then, online downloading music has not been popularized; no one has tasted the initial benefits of music downloading for free. When Internet starts to prevail among the masses, a sea of free music websites have sprung up. Thus, consumers are accustomed to enjoy free services. When used to have free lunch, who are willing to pay out-of-pocket for music?
As a result, even though the public voice is appealing to everyone endlessly, "pay for online downloading music" will still become a norm. While, for the public, both the shift of consumption habits and the adaptation of charge services require us to take a little patience to await. During the process, it is likely for traditional music sales model to search for a suitable new development model.

Mp3 Download Site: Tubidy Tubidy Tubidy Tubidy


Tubidy Mobile Music

tubidyc 7 years ago updated by kanpat88 1 week ago 506

Tubidy Mobile Music, free video clip and opens the doors wide and use many of the facilities you about your interests, which allows a highly reliable site. You can benefit from this site free music and videos you can watch. Tubidy remaining featured or in the background, makes the transition with the new style with the striking currents. Baroque, extreme music, electronic music, swing, rap, popular, metal, fuak, rock, pop, hip-hop style are just a few of many other types of music such as this. Tubidy MP3 music download any music you want can be a member of the site you can reach with your system.Tubidy Mobile Video Music Search service, you your favorite music, video clips, movies, cartoons mobile video search engine which facilitates the search for many items such as.. no matter where it is anytime, anywhere, you can play free video way to connect to mobile networks. . New free and trending and most recent music video clips search through our service, you have the opportunity to watch the video make uyeliks. Our online service you can watch the newly released movie trailers, TV shows and series trailers, you can also find our service.3GP Known by the technical name 3GPP or 3GP file, then the third generation Partnership project, or 3GPP multimedia format is a file format based on developed by. For this reason, this environment is widely used 3GP file name was given. 3GPP (Third generation Partnership project) a collaboration between the telecommunications company and the Unions around the world is a result of different. Also when watching media files on 3G enabled smart phones 3GP people has been the solution to the problems that you encounter.


What is

Dianna Gron 7 years ago updated by Fdjjj Duuree 2 years ago 133

A default IP used by d link, netgear and other popular router manufacturers to find themselves over the network is IP. Users can enter this address into the address bar of their favorite web browser on their computer to get access to the router settings page. There they can change the default password of the router, security settings and Wi-Fi settings of their network. Even they can monitor the connection of their router to the network, reset the connection settings and router or change the firewall settings on the settings webpage. People do not need an active internet connection to access their router settings page. The only thing they need to do is typing the IP address used by their router for administration. The address could vary depending on the router manufacturer.

How can people find the router IP address

People need to perform the following steps to check if the router is using the above mentioned private IP address.

  • Click on start button to get the start screen. People who are using windows 8 or late can click on the windows button.
  • Next they need to input cmd in the field of search programs. They should see a cmd icon included in the list. c
  • Click on cmd icon.
  • Next type ipconfig in the appropriate field and press enter.
  • People should look for a set of numbers next to default gateway entry. The set of numbers separated by decimal is the router IP address.
  • How to change the password of router

    It is very important to change the password of router so that no one will be able to access as well as configure the router. People should make sire to note down the username and password. Here are the steps they need to follow for changing the router password.

  • First people have to login to their router control panel. They have to type in the default IP address of the router to get the admin screen. Individuals who do not know the default IP address of the router can get help from online forums that discuss on the issues regarding router configuration.
  • The user will see a username and secret key prompt. They need to enter the required details of the router and tap on the login button. The router administration interface page will load.
  • Users have to look for an administrative tab or security tab in the administration interface. There they will find a change password link. Click on the link and type the new password two times.
  • People should make sure that the password is strong. They can even use online password generator to make the password of router stronger. Once they found the IP address and changed the password, they can configure router settings. They can make some adjustments such as modifying LAN configurations, protection and Wi-Fi connections. Users of routers will feel good when they come to know that they can also control specific configurations of router.


    I can't use Helix toolkit to viewport multiple model part at the same time

    Philip 7 years ago updated by Fdjjj Duuree 2 years ago 204

    Hi Everyone,

    I've got an existing Winsform application that model a multi-joint robotic arm, that allows the user to use a trackbar to rotate each joint for a certain degree (snipping of the winsform app below).

    Since I've worked out the TranslateTransform and RotateTransform relationship in 2D drawing, I did like to convert it to 3D. I heard that helix toolkit is very good at 3D modelling things. Since I never used it before, so I would like to give helix toolkit a try. What I'm doing is draw the robot arm in wpf and use elementhost to host the drawing in winsform, and in the end aim to achieve the same results as above but in 3D. Currently I applied the same logic I used for the 2D modelling, but with set rotation angle and translation length, as well as I'm trying to get 2 joints connected.

    Yet when I run my code, instead of both joints being display (similar to picture above), only 1 joint is present (as shown in picture below).

    I don't understands what I did wrong, and since there is very limited documentation available I can't debug and solve the problem myself. So I hope to seek help and solution here.

    below is my code:

    using System;

    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    using System.Windows;
    using System.Windows.Controls;
    using System.Windows.Data;
    using System.Windows.Documents;
    using System.Windows.Input;
    using System.Windows.Media;
    using System.Windows.Media.Imaging;
    using System.Windows.Navigation;
    using System.Windows.Shapes;
    using System.IO.Ports;
    using System.Windows.Threading;
    using HelixToolkit.Wpf;
    using HelixToolkit;
    using System.Windows.Media.Media3D;

    namespace _3DModel
    /// <summary>
    /// Interaction logic for Drawing.xaml
    /// </summary>
    public partial class Drawing : UserControl
    HelixViewport3D viewport = new HelixViewport3D();

    public Drawing()

    private void Draw()

    #region Camera Viewpoint of the 3D Model
    viewport.DefaultCamera = new PerspectiveCamera();
    viewport.DefaultCamera.Position = new Point3D(0, 600, 600);
    viewport.DefaultCamera.LookDirection = new Vector3D(0, -600, -600);
    viewport.DefaultCamera.UpDirection = new Vector3D(0, 1, 0);

    DefaultLights light = new DefaultLights();
    Model3D joint2, joint3, joint4, joint5, joint6, joint7, baselink;
    ModelVisual3D model3d = new ModelVisual3D();
    Model3DGroup group = new Model3DGroup();
    ModelImporter import = new ModelImporter();

    baselink = import.Load(@"C:\Users\tombf\Desktop\Winsform 3D Model\Base Link.obj");
    joint2 = import.Load(@"C:\Users\tombf\Desktop\Winsform 3D Model\Link.obj");
    joint3 = joint2.Clone();
    joint4 = joint2.Clone();
    joint5 = joint2.Clone();
    joint6 = joint2.Clone();
    joint7 = joint2.Clone();

    #region Base Link
    Transform3DGroup baseLinkMove = new Transform3DGroup();
    TranslateTransform3D baseLinkTranslate = new TranslateTransform3D();
    baseLinkTranslate.OffsetX = 0;
    baseLinkTranslate.OffsetY = 0;
    baseLinkTranslate.OffsetZ = 0;


    RotateTransform3D baseLinkRotate = new RotateTransform3D();
    baseLinkRotate.Rotation = new AxisAngleRotation3D(new Vector3D(0, 0, 0), 0);
    baselink.Transform = baseLinkMove;

    model3d.Content = group;

    #region 1st Joint
    Transform3DGroup firstJointMove = new Transform3DGroup();
    TranslateTransform3D firstJointTranslate = new TranslateTransform3D();
    firstJointTranslate.OffsetX = 10;
    firstJointTranslate.OffsetY = 0;
    firstJointTranslate.OffsetZ = 0;


    RotateTransform3D firstJointRotate = new RotateTransform3D();
    firstJointRotate.Rotation = new AxisAngleRotation3D(new Vector3D(0, 0, 0), 10);
    joint2.Transform = firstJointMove;
    model3d.Content = group;


    Transform3DGroup arm = new Transform3DGroup();

    TranslateTransform3D armTranslate = new TranslateTransform3D();
    RotateTransform3D armRotate = new RotateTransform3D(new AxisAngleRotation3D(new Vector3D(0, 0, 1), 0));
    armTranslate.OffsetX = 0;
    armTranslate.OffsetY = 0;
    armTranslate.OffsetZ = 0;
    baselink.Transform = arm;
    baselink.Transform = arm;
    model3d.Content = group;

    armTranslate = new TranslateTransform3D();
    armRotate = new RotateTransform3D(new AxisAngleRotation3D(new Vector3D(0, 0, 1), 180));
    armTranslate.OffsetX = 20;
    armTranslate.OffsetY = 0;
    armTranslate.OffsetZ = 0;
    joint2.Transform = arm;
    joint2.Transform = arm;
    model3d.Content = group;


    [SharpDX] Why does my model look better when using the deferred RenderTechnique instead of e.g. Blinn/Phong

    Daniel Zibion 7 years ago updated by Fdjjj Duuree 2 years ago 208

    Hello everyone,

    When visualizing geometry in the sharpDX viewport, I noticed that all the edges are very jagged and not smooth at all.

    Blinn Rendering

    Image 40

    Deferred Rendering

    Image 41

    This got a lot better when switching to the deferred rendering.

    Is this normal? Is there maybe a way to improve the anti aliasing for the default rendering that I'm not aware of?


    space navigator integration

    JNK 7 years ago updated by kanpat88 1 week ago 527


    I have a 3D connexion space navigator. What I must do for integration of this 3D space navigator in my WPF helix toolkit project. Exists some sample?

    Thank you very much.



    HelixToolkit.Wpf.SharpDX - Custom Shader

    Anonymous 9 years ago 0
    This discussion was imported from CodePlex

    eonxxx wrote at 2014-08-14 12:11:

    hi there a chance to use custom shaders in HelixToolkit.Wpf.SharpDX?
    how does it works, if so?

    do i need to use fx0.5 effects for it?

    is it possible to use generated (shaderbytecode.compilefromfile) bytecode?

    UnProject extension method in Viewport3DX

    Aparajit Pratap 8 years ago updated by Kong Lee 2 years ago 207
    I am trying to use the UnProject extension method available on the Viewport3DX class in order to convert a 2D mouse coordinate to a 3D Point/Ray. I find that I'm able to accurately compute the ray/hit point only for mouse clicks on the X-axis but if I click on anywhere else on the grid the computed ray and hit point in 3D coordinates are off. Any idea on what could be missing here?

    Texture coordinates from ObjReader

    Anonymous 9 years ago updated by Kong Lee 2 years ago 15
    This discussion was imported from CodePlex

    Lolligeir wrote at 2013-03-22 18:08:

    Hey! Thanks for an awesome tool.

    I am reading some obj files for a ray tracer and I have managed to read the Points of each triangle and the normals but the texture coordinate don´t seem to be working correctly. This is how I am reading the file:
                ObjReader r = new ObjReader();
                Model3DGroup model = r.Read(modelUrl);
                GeometryModel3D gm1 = (GeometryModel3D)model.Children[0];
                MeshGeometry3D mg1 = (MeshGeometry3D)gm1.Geometry;
                Vector3DCollection normals = mg1.Normals;     
                System.Windows.Media.PointCollection textureCoordinates = mg1.TextureCoordinates;
                System.Windows.Media.Int32Collection indices = mg1.TriangleIndices;
                Point3DCollection points = mg1.Positions;
                for (int index = 0; index < indices.Count; index += 3)
                    Point3D p0 = points[indices[index]];
                    Point3D p1 = points[indices[index + 1]];
                    Point3D p2 = points[indices[index + 2]];          
                    Vector3D n0 = normals[indices[index]];
                    Vector3D n1 = normals[indices[index + 1]];
                    Vector3D n2 = normals[indices[index + 2]];
                    System.Windows.Point t0 = textureCoordinates[indices[index]];
                    System.Windows.Point t1 = textureCoordinates[indices[index + 1]];
                    System.Windows.Point t2 = textureCoordinates[indices[index + 2]];
    This loads the correct points and normals but the texture coordinates come out wrong. Am I approacing this incorrectly? How do you read the correct texture coordinate for every face?

    The obj file I have been using (Removed text after vertices to get the objReader to read it) :

    Best regards,

    How to access different component from .3ds file

    Anonymous 9 years ago 0
    This discussion was imported from CodePlex

    GhufranZahidi wrote at 2012-11-20 10:04:


    I want to access multiple component from .3ds file by name and try to move particular component, is it possible if yes then give method name, please reply