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Wireframe
behnam263 wrote at 2014-04-16 16:25:
behnam263 wrote at 2014-04-18 21:13:
this is what page is:
http://blog.csharphelper.com/2014/04/17/draw-a-3d-wireframe-model-for-a-meshgeometry3d-using-wpf-and-xaml.aspx?ref=rss
MeshExtensions.cs is needed in your code

HelixToolkit (incompatible), cant run/build samples

Any solution that i try to open gives me this problem. I am using VS 2013

Intersection of an stl object and plane3d
abuseukk wrote at 2013-02-05 13:35:
I am trying to find the intersection points of GeometryModel3D and a plane. The model is STL file and loaded by the helix methods. I thought that I have all the triangles and with the implemented intersection of line and Plane3D i will find the points easily but that's not true. I don't know why I find so many points on the plane but not only the intersection points - What I mean is that Plane3D.LineIntersection(...) every time return some points but not null. If someone have an idea it will be grateful :) Thanks
MeshGeometry3D modelGeometry = (MeshGeometry3D)hitgeo.Geometry;
for (int i = 0; i < modelGeometry.TriangleIndices.Count; i=i+3)
{
int index1 = modelGeometry.TriangleIndices[i];
int index2 = modelGeometry.TriangleIndices[i+1];
int index3 = modelGeometry.TriangleIndices[i+2];
Point3D point1 = modelGeometry.Positions[index1];
Point3D point2 = modelGeometry.Positions[index2];
Point3D point3 = modelGeometry.Positions[index3];
Point3D? intersection1 = p3d.LineIntersection(point1, point2);
Point3D? intersection2 = p3d.LineIntersection(point1, point3);
Point3D? intersection3 = p3d.LineIntersection(point2, point3);
if(intersection1 != null)
{
IntersectionPoints.Add(intersection1);
}
if(intersection2 != null)
{
IntersectionPoints.Add(intersection2);
}
if(intersection3 != null)
{
IntersectionPoints.Add(intersection3);
}
}
abuseukk wrote at 2013-02-07 09:50:
objo wrote at 2013-02-07 19:59:
Also see the contouring example in Source\Examples\ExampleBrowser\Examples\Contour

Cylinder becomes Multilateral body in Helix 3D
musicxpg wrote at 2013-02-25 14:49:
I am using Helix 3D Toolkit. It is an amazing tool. I exported 3ds file from Skecthup. Then, I imported it into my WPF application. However, I found that the cylinder in Sketchup looks naturally, more like a cycle. However, in the WPF application, It changes to multilateral body. How to solve this problem?
objo wrote at 2013-03-13 07:09:

How to keep the coordinate system always at (0,0,0) point?
chinh_nguyen wrote at 2013-01-08 15:38:
Hi, first of all, thank you for the great work, now I can zoom, rotate with ease.
I have 1 question here: how to keep the coordinate system always at (0,0,0) point?. Because I am draw graph so I need to make it there.
chinh_nguyen wrote at 2013-01-10 09:16:
Hi all, I found my answer, I did not know about CoordinateSystemVisual3D, how silly of me.

MeshGeometryHelper Cut Method Help: Normals Flipping and Cannot Cut Twice
Good Day Everyone,
I'm having a hard time with cutting a model in my program. I import a STL file into a Model3DGroup, add that model to a MeshBuilder (true for include normals), and attempt to cut the model along the 0 z-axis (pInf and nInf) This is to ensure it has a flat base to 3D print on.
First issue:
The flat cut is inverted when added. If i add a larger model, it inverts all the normals and appear to be inside out.
Second issue:
I attempt to cut the model at 10 mm (pSup and nSup), but the attempt keeps failing. It will fail even if I comment out the 0 z-axis cut.
private void CutBottom() { //load the stl file to edit string file = @"E:\Test\test.stl"; var mi = new ModelImporter(); Model3DGroup model = mi.Load(file, System.Windows.Threading.Dispatcher.CurrentDispatcher); //convert model to Geometry3D MeshBuilder meshModel = new MeshBuilder(true, false); foreach (var m in model.Children) { var mGeo = m as GeometryModel3D; var tri = (MeshGeometry3D)mGeo.Geometry; if (tri != null) { meshModel.Append(tri); } } MeshGeometry3D mesh = meshModel.ToMesh(); //create a copy of the mesh var g = mesh as MeshGeometry3D; MeshGeometry3D gOrig = g.Clone(); //Cut the Mesh and then apply the cutplane var pInf = new Point3D(0, 0, 0); var nInf = new Vector3D(0, 0, 1); Plane3D cpInf = new Plane3D(pInf, nInf); var pSup = new Point3D(0, 0, 2); var nSup = new Vector3D(0, 0, 3); Plane3D cpSup = new Plane3D(pSup, nSup); //cp, p & n are the cut plane (Plane3D) and the position (Point3D) and the normal (Vector3D) of the plane g = MeshGeometryHelper.Cut(g, pInf, nInf); g = MeshPlaneCut(g, gOrig, cpInf); //g = MeshPlaneCut(g, gOrig, cpSup); DiffuseMaterial graySide = new DiffuseMaterial(new SolidColorBrush(Colors.Gray)); var meshGeo = new GeometryModel3D(g, graySide); Model3DGroup finalModel = new Model3DGroup(); finalModel.Children.Add(meshGeo); //remove gridlines bolusMesh.Content = finalModel; //export stl Viewport.Viewport.Children.Remove(grids); Viewport.Export(@"E:\Test\test_cut.stl"); Viewport.Viewport.Children.Add(grids); } private static MeshGeometry3D MeshPlaneCut(MeshGeometry3D meshCut, MeshGeometry3D meshOrig, Plane3D plane) { //Store the positions on the cut plane var segments = MeshGeometryHelper.GetContourSegments(meshOrig, plane.Position, plane.Normal).ToList(); //assumes largest contour is the outer contour! IList<Point3D> vertexPoints = MeshGeometryHelper.CombineSegments(segments, 1e-6).ToList().OrderByDescending(x => x.Count).First(); //meshCut the polygon opening and add to existing cut mesh var builder = new MeshBuilder(false, false); builder.Append(meshCut.Positions, meshCut.TriangleIndices); builder.AddPolygon(vertexPoints); MeshGeometry3D mg3D = builder.ToMesh(); return mg3D; }

VoxelDemo source (and some other example sources) missing?
rasc wrote at 2012-06-07 23:00:
Hi,
perhaps I am missing something, but it seems that in the current source code download the voxeldemo (and some others) are not available. I would very much appreciate to be able to have a glance at it.
thank you
Ralph
objo wrote at 2012-06-08 07:34:
It was moved into the "ExampleBrowser" application. Will add a note where to find it on the wiki page.
rasc wrote at 2012-06-08 11:24:
Found it...This is really a great project - thank you for sharing
Ralph

The "HelixViewwport3D "not have
xiaotu wrote at 2013-07-19 05:28:
Mrme wrote at 2013-07-19 10:53:
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