For bugs and new features, use the issue tracker located at GitHub.
Also try the chat room!

Draw a pipe with layers ???
terry_513 wrote at 2014-01-16 10:43:
I have to draw a area, that has 5 vertical areas (lets say layers of different color) each of difference length long. I want the total area (sort of surface) to be X wide and Y long. That will be as a background of the area. On that I got to draw an inclined pipe at certain point and angle.
I am new in 3D world. I want to achieve this using Helix. I refereed tutorial http://kindohm.com/technical/WPF3DTutorial.htm and ExampleBrowser.exe execution. I couldn't get how to get started on my needs.
Can anyone please help me know how to get started and achieve my goal. Any link for tutorial may also be helpful - as I am beginner in 3D & Helix. Awaiting for your guidance.
Thanks a lot.
objo wrote at 2014-01-26 20:39:
http://www.charlespetzold.com/3d/
http://www.ericsink.com/wpf3d/
To learn HelixToolkit, I recommend getting the source code (clone or download) and play with the examples in the debugger!

Material won't load
gautamonline wrote at 2012-04-26 07:27:
Hi,
I created a project, added reference to the Helixtoolkit.Wpf project, and took a sphere from the EarthDemo. I placed the png file in the folder which contains the bin, obj and properties folder. The application uses Kinect input, so the user can manipulate the sphere using Kinect.
However materials do not show up when I run the application. Below is the code for the sphere. Please let me know what am I missing in using materials on sphere.
<h:HelixViewport3D x:Name="helixViewport3D1" InfiniteSpin="True" ZoomExtentsWhenLoaded="True"> <h:DefaultLights /> <h:SphereVisual3D Radius="1" Material="{h:ImageMaterial TimeZones2008.png}" ThetaDiv="45" PhiDiv="30" Fill="#FF802121" /> </h:HelixViewport3D>
thanks
Gautam
objo wrote at 2012-04-26 08:16:
I think your Fill property overrides the Material property. Remove the Fill setting. And make sure the png file is included as Content in your project.
gautamonline wrote at 2012-04-26 08:48:
Thanks for the help! The material is loading. File was in the wrong location. Fill settings did not affect the texture.
One more question: The transparency which has been applied on the cloud.jpg, is not working. I copied the exact code.
I tried replacing jpg with a PNG file, but it didn't work. If the Binding in removed in the XAML, then the texture loads correctly, but without transparency.
public static readonly DependencyProperty CloudsProperty = DependencyProperty.Register( "Clouds", typeof(Material), typeof(MainWindow), new UIPropertyMetadata(null)); this.Clouds = MaterialHelper.CreateImageMaterial("clouds.jpg", 0.5); public Material Clouds { get { return (Material)this.GetValue(CloudsProperty); } set { this.SetValue(CloudsProperty, value); } }
<h:SphereVisual3D Radius="1.05" Material="{Binding Clouds}" ThetaDiv="90" PhiDiv="45"/>

Load 3d objects
baucez wrote at 2011-09-18 11:08:
Hi,
I am developing an app in which I have to load many 3d object (some of them are big).
Initially I tryed to include them as xaml in the resources but I reach the maximum dimension and visual studio cannot compile them, so I extract them in external xamls that I load dynamically when I need them but loading/parsing xaml files is slow.
I had the idea to compile them in BAML and see if they are faster but i read that baml files are not supported by microsoft
So now I ask to you..
Which is the best way to do it? Which is the fastest way (file format) to read an external 3d object?
Thanks,
Roberto.
objo wrote at 2011-09-18 13:52:
hi Roberto! I have not tested the performance on model loading of large files - but I guess the .3ds and .lwo importers (both binary files formats) in Helix toolkit are faster than xaml, baml, stl and .obj importers. Can you try to convert to .3ds or .lwo and compare? It would be interesting to know the result!
baucez wrote at 2011-09-18 16:48:
Actually i never use tools for 3d drawing so I don't know how to convert from autocad 2010/DXF/XAML to 3DS/LWO
I will try to convert files to those fomat and if I'll have success I'll give you feedback about performances.
Of course suggestion on how to convert my models to 3ds or lwo are welcome!! :)
baucez wrote at 2011-12-04 09:58:
It seems to be much more faster with 3ds, however I cannot have the same quality as the xaml version because of the conversoin tools.
objo wrote at 2011-12-04 10:40:
for conversion, try http://meshlab.sourceforge.net/ (open source) or http://www.okino.com/conv/filefrmt_3dexport.htm (commercial)

Camera Changing Position Events
pupunussi wrote at 2012-09-13 15:57:
Hello,
Is there a way to get an event fired every time the viewport starts and ends changing the position of the camera? GotMouseCapture and LostMouseCapture events of CameraController kinda work but not for zooming with mouse wheel.
I have a surface displayed with a high level of detail. What I am trying to do is to decrease the level of detail whenever the user tries to manipulate the camera in order to sustain high enough FPS to keep the program usable.
So far I build two surface with high and low levels of detail and replace one with another and then back on GotMouseCapture and LostMouseCapture events.
I'm pretty sure it's not the best way to achieve the results I need.
Is there a better way to do it?
Thanks!

None critical but annoying Bug
kwcoffee1 wrote at 2014-07-10 00:51:
This is a very good 3D toolkit, thank you.
But I noticed the follow flaw:
If the ModelUpDirection property is set to say (0,0,-1) then the viewcube control does not show up in the viewport box.
Again, Thanks,
King
objo wrote at 2014-07-11 21:44:

Billboard dynamic size mode?
robzhu wrote at 2013-07-17 07:07:
objo wrote at 2013-08-08 16:57:
I think you don't need to transform to/from screen space, so this case will be easier.
Use the camera up direction and look direction to find "up" and "right" vectors for the billboard rectangle. Then scale the unit normals by desired width/height in your world space.
PhilDotC wrote at 2014-04-15 08:45:
objo wrote at 2014-04-29 10:28:
aueit wrote at 2014-08-15 18:05:

Help Calculating Normals - Sample Code?
GilbertF wrote at 2012-10-03 22:10:
first thanks for this amaizing tool , i am using mesh builder to create an object made of quads i am passing to the function four points in counter clock order, this is a laser scanner and i am reading contour to recreated an object, now i have data and an object but it looks bumpy or facet not smooth i need to calculate normals to make it look better, any help wil be appreciated.
thanks
Gilbert figueroa
orlando, fl
objo wrote at 2012-10-03 22:41:
You don't have to calculate normals, just share vertices for adjacent panels where you want a smooth surface. You will not share vertices when you use the AddQuad method, try to use AddRectangularMesh (if your surface is a 'rectangular mesh') or set the positions and triangle indices yourself!
GilbertF wrote at 2012-10-13 07:49:
Hi Objo
thanks for your last replay i still stock trying to get a smooth surface im trying to use the addrectangularmesh but no results i was wondering where i can find sample code of the type of data i need to pass to the method it saids it is IList<Point3D>? sample code or sample will be appreciated.
thanks
gilbert
objo wrote at 2012-10-14 15:54:
Use "Find usages" function (Shift-F12?) in Visual Studio to find two examples of AddRectangularMesh. The points should be specified 'row by row' and you have to specify the number of 'columns'. Note that the front side of the geometry is defined by the order of the points (reversing the order should reverse the normals).
GilbertF wrote at 2012-10-14 22:54:
I'm building an application that needs to detect the contour or shape of a hand or foot. This application uses a laser to draw a line on a surface, a hand in this case. We move the laser to a position, then take a snapshot with a camara, analyze the image to detect the X,Y coordinates of the detected red laser line. Then we command the laser to advance a certain distance to a new 'row' (Y coordinate).
What we end up with is a List of rows, technically a List<List<Point3D>>. Our image might be 380 cols by 480 rows. But this list does not contains all the 380x480 points, it just contains the X,Y,Z coordinates of the 'red' laser pixels it detected. As we are advancing the laser 5 or 10 rows at a time we most rows are missing in this collection. Also there can be undetected pixels in each of the rows. So what we have is not a complete collection of X,Y coordinates. And each row might be a different size, etc.
In order to display a more realistic image of the scanned object I'm trying to take this collection of points and plot a smooth surface that interpolates all the missing points from the pixel points we collected from the images.
Below is an excerpt of the different approaches I have taken so far.
First I create the meshBuilder:
MeshBuilder meshBuilder = new MeshBuilder(true, false);
Then we create our points collection and fill it with the data vaules:
List<List<Point3D>> pointsList = new List<List<Point3D>>();
[some code here to fill in the collection]
A- This approach plots a series of small cubes that resemble our scaned hand:
foreach (List<Point3D> pointsRow in pointsList)
foreach (Point3D point in pointsRow)
meshBuilder.AddBox(point, 1, 1, 1);
So that indicates that our points collection is not that far off.
So I'm trying to create a mesh with this points collection by doing this:
Approach #1: (where matrix.maxCols is the width of our image)
meshBuilder.CreateNormals = true;
foreach (List<Point3D> pointsRow in pointsList) {
meshBuilder.AddRectangularMesh(pointsRow, matrix.maxCols);
}
Approach #2: (this will feed a maxCols x maxRows points array with the undertemined values = (0,0,0)
Point3D[,] pointsArray = new Point3D[matrix.maxCols, matrix.maxRows];
foreach (List<Point3D> pointsRow in pointsList)
foreach (Point3D point in pointsRow)
pointsArray[(int)point.X, (int)point.Y] = point;
meshBuilder.AddRectangularMesh(pointsArray);
None of these 2 approaches seems to be working for me and I can't figure out what I'm doing wrong here.
I think it complains about not having the correct number of Normals.
Thanks in advance!

how to read triangle indices from imported model
jasna100 wrote at 2014-05-20 14:34:
Any ideas and suggestions?
thanks

Beginners Question
Patpop01 wrote at 2014-03-22 08:41:
I just downloaded and was trying my first program.
But I have some issues...
I have written following code
<Window x:Class="MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:helix="http://helixtoolkit.codeplex.com"
Title="Prova" Height="378" Width="605"
WindowStartupLocation="CenterScreen">
<Grid>
<helix:HelixView3D IsViewportHitTestVisible="True">
<helix:HelixView3D.Camera>
<PerspectiveCamera LookDirection="-10,-10,-10" Position="10,10,10" UpDirection="0,0,1"/>
</helix:HelixView3D.Camera>
</helix:HelixView3D>
</Grid>
</Window>
But I am always getting errors stating : __The name "HelixView3D" does not exist in the namespace "http://helixtoolkit.codeplex.com".__
__The tag 'HelixView3D' does not exist in XML namespace 'http://helixtoolkit.codeplex.com'.__
The type 'helix:HelixView3D' was not found. Verify that you are not missing an assembly reference and that all referenced assemblies have been built.
The attachable property 'Camera' was not found in type 'HelixView3D'.
In the project props I added a reference to HelixToolkit and alle HelixToolkit.wpf items.
I am using VS Express 2012 and have the latest Helix 3D Toolkit.
When I use the code of (Wiki Link: [discussion:459092] ) the code builds, but I still get the
__The name "HelixViewport3D" does not exist in the namespace "http://helixtoolkit.codeplex.com".__ error.
Any ideas?
Thx
Mrme wrote at 2014-03-25 10:27:
xmlns:helix="clr-namespace:HelixToolkit.Wpf;assembly=HelixToolkit.Wpf"
Patpop01 wrote at 2014-03-26 06:43:
However I finally got it working...
First I tried the install the Nuget on VS2012 express... but that didn't work.
I downloaded the source files using the SVN link on the documentation/install page and tried to build, but I always got an error stating the helixtoolkit.csproj was not compatible with my current version.
So Uninstalled the VS2012 and installed the VS2013 express.
Still the same problem when trying to build myself...
But under VS2013 the Nuget worked. Since then I am enjoying this toolkit.
Now my code does not give me any warning or error.
Thx
objo wrote at 2014-04-29 10:45:
tdiethe wrote at 2014-05-01 13:06:
objo wrote at 2014-05-05 14:57:

Just need a quick overview
Rogad wrote at 2013-11-30 16:32:
I'm just starting with WPF and am wanting to work on animating a 3D avatar with morph targets probably. At this stage I am not even sure if WPF is the way to go, but it looks interesting. Previously I have been working on a 2D system that switches frames around to get an animation, but it's a bit limited so I am looking at 3D.
Basically my avatar with be a human head or similar and I would want to animate mouth movements, eyes and things like blinks/smiles. I have the head already built and all the morph targets too.
So my question is, do you think WPF + Helix 3D is going to be worth attempting for my project idea please ?
I see some of your documentation is still in progress. How busy is the project ? I only ask as I fear I may have a lot of questions !
Also in my mind I have an idea forming on a simple morph target system (read that as I found some tutorials and am now ahead of myself!) so I would need to manipulate individual points on a model. This sounds interesting to me to at least try and learn something as I do not know much about coding for 3D manipulation.
Does Helix turn say an .OBJ model into XAML ? How would you control the points/vertices and so on are just a couple of the questions in my mind.
Anyway I have rambled enough, I'd appreciate any of your experienced thoughts on this. Many thanks for your time :)
P.S. on Stackoverflow is where I heard of you...
http://stackoverflow.com/questions/3127753/displaying-3d-models-in-wpf
One of the people there mentioned a tool called 'Deep Exploration' - but I have not been able to find it anywhere on Google, do you happen to know anything about it ?
Thanks !
objo wrote at 2013-12-02 19:52:
- Yes, I think you should try WPF3D first, then consider DirectX if performance is not good enough or you need more control over the gpu (shaders, physics etc).
I like WPF3D because it is so simple and well integrated with WPF, and performance is good enough for most of my needs. - Documentation is high priority, but I don't have any available time to write it myself at the moment...
- Yes, this library can read most .obj models and create standard WPF GeometryModel3D objects. You can modify the vertices of the MeshGeometry3D after the model has been loaded
- I recommend stackoverflow for general WPF 3D questions, and this forum only for questions about the toolkit. stackoverflow also contains a lot of questions related to this toolkit too, see http://stackoverflow.com/questions/tagged/helix-3d-toolkit?sort=newest
- Sorry I don't know anything about Deep Exploration (but google shows: SAP Visual Enterprise Author (formerly Deep Exploration from Right Hemisphere))
Rogad wrote at 2013-12-03 20:07:
I've had a play with a couple of the demos in Visual Studio 2013. I noticed some did not work, but that could well be me at fault. The two I was really interested in work fine.
Customer support service by UserEcho