For bugs and new features, use the issue tracker located at GitHub.
Also try the chat room!

Silhouette edge shader
Does anybody see a possibility to create a silhouette or edge shader to highlight edges?
Could I write it by my own, or does helix toolkit already provide something like this?

3D visualization from the kinect feed
I need to visualize the feed from Kinect in 3D. Is there an open source project using Helix Toolkit for this? The HelixToolkit.Kinect.sln project gives an error when building it saying that it's output is a class object even after changing it and assigning a startup object in project settings?

Is it possible to create a mesh editor
It is possible to create a mesh editor with Helix Toolkit? I would like to be able to be able to modify vectors, edges and faces by dragging on a design surface.

Zoom In fails
When I try to zoom in (middle mouse wheel) using helix toolkit viewport it shudders, then refuses to zoom in. I can zoom out, but when I try to zoom back in it fails again. If I zoom out, go behind the model and then zoom in, it works sometimes, then I can go back around the front and zoom in.
Failed to paste example code.

Camera Information
In the helix Viewport overlay by default you have both the camera information and the coordinate system in the lower left corner.
I think you should move the camera information to the top left corner, and move the title to the top center, so that none of the overlays, overlap each other.

Visual Studio 2017 properties
In Visual Studio 2017 when you select 3D object, some of the properties do not show up in the properties windows, especially transforms.
This means it makes it very difficult to do storyboard animations.

gradientbrush on tube
It seems to be impossible to apply a LinearGradientBrush on a TubeVisual3D. Or is it?
I want to have a gradient along the tube, across all its segments and bends.
Any suggestions?

Model3D Transparency
Hello.I have issue with displaying .ski model from Perfect World game.
In game one weapon should be like:
but in wpf helix it looks like
as i see,some details here should not be transparent,but they are :(.How can i improve this?
Code mark is default:
<Grid Name="ViewGrid" Background="Silver">
<hvd:HelixViewport3D Name="Viewport" ShowFrameRate="True" ShowCoordinateSystem="True" CameraRotationMode="Trackball" >
<ModelVisual3D x:Name="Model"/>
<hvd:SunLight>
</hvd:SunLight>
</hvd:HelixViewport3D>
</Grid>

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