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selidbe
Selidbe Beograd je osnovna usluga ATS agencije za selidbe i transport koju uspešno obavljamo dugi niz godina. Sa zadovoljstvom odgovaramo na zahteve svojih klijenata uz visok stepen kvaliteta usluge, visok stepen sigurnosti i brz odziv. Kao najstarija transportna i selidbena agencija u regionu, svesni smo koliko je za naše klijente važno da imaju svoju pošiljku u pravo vreme i na pravom mestu. ATS agencija za transport i selidbe Beograd pruža čitav niz integrisanih usluga u domenu skladištenja,distribucije i ugovorne logistike prilikom transporta i selidbe u Beogradu,Srbiji ili inostranstvu.
3d surface with heatmap
Hello, I'm a beginner
How can I create a 3D surface with heatmap? Similar to the image below
Selidbe Beograd
Što se selidbe tiče naš cilj je da Vaše iskustvo preseljenja bude pozitivno od trenutka kada rezervišete selidbu do trenutka kada premestimo poslednji predmet sa našeg vozila u Vaš odabrani prostor.
Pružamo širok spektar načina na koje možete zatražiti ponudu za selidbe beograd i komunicirati sa nama. Od jednostavnog formulara za brzo pozivanje do slanja poruka, prihvatamo vaš preferirani način komunikacije.
Želimo da zaradimo vaše poverenje, pa ga olakšavamo i vodimo računa da uvažimo svaki Vaš zahtev,kako bi se usluga selidbe obavila na obostrano zadovoljstvo.
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Show edges with another color
Hello,
i am very new to Helix.
it works fine to simple load an *.stl file.
i want to change the color of edges, to better see the triangles .
how i can do this?
Here is the starting code, I think i have to do something here but I do not know what to highlight the edges with another color, black for examble.
what I have to do? i am not able to find a solution in the forum, but i think it is not about the forum it is about that i am very new to helix and do not know what to do...
regards, mapa
System.Windows.Media.Media3D.Model3D newModel3D;
System.Windows.Media.Media3D.Material mat = new System.Windows.Media.Media3D.DiffuseMaterial(System.Windows.Media.Brushes.LightGray);
newModelImporter.DefaultMaterial = mat;
newModel3D = newModelImporter.Load(GetStlFile());
viewer3D = new System.Windows.Media.Media3D.ModelVisual3D();
viewer3D.Content = newModel3D;
............
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Render object in predefined order
Hello,
I try to implement my custom shader technique; In order to get it works, every objects in the scene must be preprocessed in this way: object geometry is split in two part, one part (let's called A) has its own shader, vertex/index buffers, primitivetopology, also the other part (let's called B) has its own shader, buffers.
Now, to apply this technique correctly, I have to render A first and the B in this order. This must be done for every objects so, for example, if I have 3 objects in scene I have to render: A1 B1 A2 B2 A3 B3.
How could manage this in Helix? I think about create two nodes (one for A and one for B) and append both as child of an "empty" parent-Object node
Is there a function to get the world coordinates of a nested transform?
I have a bunch of nested transforms. Think of it like a matchbox inside a shoebox inside a suitcase inside a room.
I can move the objects around and see the results in 3D. All fine!!!! If I move the suitcase, then the shoebox and the matchbox move with it. Awesome!
Now I need to know the distance of the matchbox to the wall. Which means I have to determine the world coordinates of the matchbox. Is there a function that gives me the coordinates of an object expressed in its most "ancestral" ancestors coordinate system? Or will I have to traverse all transformations involved manually?
Rendering to bitmap (whether from screen or off-screen)
I am trying to generate a bitmap from a HelixViewport3D and have encountered a few problems.
The first problem is that I cannot find a way to render off-screen. There are a few references to this online and as far as I can see it does not have a built-in solution.
As a workaround (and not a great one) I have proceeded to render to the screen where the user can see it, with the intention of creating a bitmap from that rendered image. I now have the problem that an image exported from the content on screen (e.g. using Viewport3DHelper.SaveBitmap, or other methods) is blank if I call it immediately. I presume this is because Helix Toolkit is rendering asynchronously(??) That is how it seems to be behaving. If I plot first, and then grab the image separately by clicking a button, then it works, which suggests to me that it is a timing problem.
There is no built-in OnRendered event. Is there a way I can get notification when viewport rendering has finished? ...or (preferred) not need to have it on screen in the first place?
PointVisual3 not displaying points
Hi, I'm new to WPF and Helixtool kit. I wrote this code to display points cloud. The datatable contains around 100000 points and I do not see any points getting created. Appreciate any help. Thanks.
Public Sub Create3Dviewport()
Dim pointsTable As DataTable = Get3DPoints() 'Get all point coordinates
Dim Pt3DList As Point3DCollection = New Point3DCollection
Dim pts As PointsVisual3D = New PointsVisual3D
Dim Vp3D = New Viewport3D()
Dim hVp3D = New HelixViewport3D()
For Each dr As DataRow In pointsTable.Rows
Dim pt As Point3D = New Point3D(dr(0), dr(1), dr(2))
Pt3DList.Add(pt)
Next
pts.Points = Pt3DList
pts.Size = 10
hVp3D.Children.Add(pts)
Vp3D = hVp3D.Viewport
PlotGrid.Children.Add(Vp3D)
End Sub
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