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selidbe

atsselidbe 3 years ago updated by ไอยดา สุรีวงค์ 3 years ago 1

Selidbe Beograd je osnovna usluga ATS agencije za selidbe i transport koju uspešno obavljamo dugi niz godina. Sa zadovoljstvom odgovaramo na zahteve svojih klijenata uz visok stepen kvaliteta usluge, visok stepen sigurnosti i brz odziv. Kao najstarija transportna i selidbena agencija u regionu, svesni smo koliko je za naše klijente važno da imaju svoju pošiljku u pravo vreme i na pravom mestu. ATS agencija za transport i selidbe Beograd pruža čitav niz integrisanih usluga u domenu skladištenja,distribucije i ugovorne logistike prilikom transporta i selidbe u Beogradu,Srbiji ili inostranstvu.

0

3d surface with heatmap

denerpitol56 3 years ago 0

Hello, I'm a beginner

How can I create a 3D surface with heatmap? Similar to the image below

Image 172

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Selidbe Beograd

atsselidbe 3 years ago updated by nick 3 years ago 1

Što se selidbe tiče naš cilj je da Vaše iskustvo preseljenja bude pozitivno od trenutka kada rezervišete selidbu do trenutka kada premestimo poslednji predmet sa našeg vozila u Vaš odabrani prostor.

Pružamo širok spektar načina na koje možete zatražiti ponudu za selidbe beograd i komunicirati sa nama. Od jednostavnog formulara za brzo pozivanje do slanja poruka, prihvatamo vaš preferirani način komunikacije.

Želimo da zaradimo vaše poverenje, pa ga olakšavamo i vodimo računa da uvažimo svaki Vaš zahtev,kako bi se usluga selidbe obavila na obostrano zadovoljstvo.

0

แทงบอลเว็บไหนดี2021

nick 3 years ago updated 3 years ago 1

เมื่อพูดถึงการแทงบอลออนไลน์เว็บแทงบอล 2021 หลายคนยังคงมองหาเว็บแทงบอลออนไลน์ในปี 2021 จนไม่รู้จะเลือกเว็บไหนดีคุณเป็นอย่างไร? เพราะแต่ละเว็บก็มีเสียข้อแตกต่างกันไปดังนั้นหากพูดถึงการตรวจสอบเว็บบอร์ด 2021 ต้องเป็นเว็บแทงบอลของเราสำหรับข้อมูลเพิ่มเติมโปรดเยี่ยมชมเว็บไซต์ของเรา >>  https://aionarmory.com

0

Show edges with another color

mapa 3 years ago updated 3 years ago 8

Hello,

i am very new to Helix.

it works fine to simple load an *.stl file.


i want to change the color of edges, to better see the triangles .

how i can do this?

Here is the starting code, I think i have to do something here but I do not know what to highlight the edges with another color, black for examble.

what I have to do? i am not able to find a solution in the forum, but i think it is not about the forum it is about that i am very new to helix and do not know what to do...

regards, mapa


System.Windows.Media.Media3D.Model3D newModel3D;
System.Windows.Media.Media3D.Material mat = new System.Windows.Media.Media3D.DiffuseMaterial(System.Windows.Media.Brushes.LightGray);
newModelImporter.DefaultMaterial = mat;
newModel3D = newModelImporter.Load(GetStlFile());

viewer3D = new System.Windows.Media.Media3D.ModelVisual3D();
viewer3D.Content = newModel3D;
............

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CAR RECOVERY ABU DHABI 24 HOURS

see bas transport 3 years ago updated by ไอยดา สุรีวงค์ 3 years ago 1

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0

Render object in predefined order

Michele Rosa 3 years ago updated by ไอยดา สุรีวงค์ 3 years ago 1

Hello,

I try to implement my custom shader technique; In order to get it works, every objects in the scene must be preprocessed in this way: object geometry is split in two part, one part (let's called A) has its own shader, vertex/index buffers, primitivetopology, also the other part (let's called B) has its own shader, buffers.

Now, to apply this technique correctly, I have to render A first and the B in this order. This must be done for every objects so, for example, if I have 3 objects in scene I have to render: A1 B1 A2 B2 A3 B3.
How could manage this in Helix? I think about create two nodes (one for A and one for B) and append both as child of an "empty" parent-Object node

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Is there a function to get the world coordinates of a nested transform?

Dirt-e 4 years ago updated 4 years ago 0

I have a bunch of nested transforms. Think of it like a matchbox inside a shoebox inside a suitcase inside a room.

I can move the objects around and see the results in 3D. All fine!!!! If I move the suitcase, then the shoebox and the matchbox move with it. Awesome!

Now I need to know the distance of the matchbox to the wall. Which means I have to determine the world coordinates of the matchbox. Is there a function that gives me the coordinates of an object expressed in its most "ancestral" ancestors coordinate system? Or will I have to traverse all transformations involved manually?

0

Rendering to bitmap (whether from screen or off-screen)

wotnot 4 years ago updated by WooAja 2 years ago 9

I am trying to generate a bitmap from a HelixViewport3D and have encountered a few problems.

The first problem is that I cannot find a way to render off-screen. There are a few references to this online and as far as I can see it does not have a built-in solution.

As a workaround (and not a great one) I have proceeded to render to the screen where the user can see it, with the intention of creating a bitmap from that rendered image. I now have the problem that an image exported from the content on screen (e.g. using Viewport3DHelper.SaveBitmap, or other methods) is blank if I call it immediately. I presume this is because Helix Toolkit is rendering asynchronously(??) That is how it seems to be behaving. If I plot first, and then grab the image separately by clicking a button, then it works, which suggests to me that it is a timing problem.

There is no built-in OnRendered event. Is there a way I can get notification when viewport rendering has finished? ...or (preferred) not need to have it on screen in the first place?

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PointVisual3 not displaying points

KRajan 4 years ago updated 4 years ago 0

Hi, I'm new to WPF and Helixtool kit. I wrote this code to display points cloud. The datatable contains around 100000 points and I do not see any points getting created. Appreciate any help. Thanks. 

Public Sub Create3Dviewport()

Dim pointsTable As DataTable = Get3DPoints() 'Get all point coordinates

Dim Pt3DList As Point3DCollection = New Point3DCollection

Dim pts As PointsVisual3D = New PointsVisual3D

Dim Vp3D = New Viewport3D()

Dim hVp3D = New HelixViewport3D()

For Each dr As DataRow In pointsTable.Rows

Dim pt As Point3D = New Point3D(dr(0), dr(1), dr(2))

Pt3DList.Add(pt)

Next

pts.Points = Pt3DList

pts.Size = 10

hVp3D.Children.Add(pts)

Vp3D = hVp3D.Viewport

PlotGrid.Children.Add(Vp3D)

End Sub