3d cube with colored cells
I am working on a code to build a 3D cube that has mesh/cell in each direction and each cell has its own color. now i sue this method which produces exactly what i want:
private void BuildCustomCube22(int x, int y, int z)
{
double cubeSize = 1.0; // Size of each cube cell
Random random = new Random();
var modelGroup = new Model3DGroup();
for (int i = 0; i < x; i++)
{
for (int j = 0; j < y; j++)
{
for (int k = 0; k < z; k++)
{
var position = new Point3D(
i * cubeSize + cubeSize / 2,
j * cubeSize + cubeSize / 2,
k * cubeSize + cubeSize / 2);
// Generate a random color for each cube
Color color = Color.FromRgb((byte)random.Next(256), (byte)random.Next(256),
(byte)random.Next(256));
var cube = new BoxVisual3D
{
Center = position,
Width = cubeSize,
Height = cubeSize,
Length = cubeSize,
Material = MaterialHelper.CreateMaterial(color),
};
// Add the cube to the model group
modelGroup.Children.Add(cube.Model);
}
}
}
// Add the model group to the viewport
viewport.Children.Add(new ModelVisual3D { Content = modelGroup });
}
and the result is:
The issue is when i increase mesh like 100*100*100, i get very poor performance like not being able to easily zoom in/out or move object around. I wonder how can i achieve the result i want event with high number of cells with no lag.
P.S: somebody told me: You are making way too many models. You can try to use Helix toolkit sharpdx version with instancing rendering capability
but i don't know if it can solve my issue and i don't know how to implement it.
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I have a WPF application in which i want to show a cube which has colored cells. so i used the Helix Toolkit with following code:Colored hexagons stock photo containing Slope unblocked 3d and abstract. This 4500 x 3000 px photos misc stock photo features cell, color, and concept.The 3D cube represents the 3D color space perceived by a normal trichromat. Left to right: We show the 2D plane of perceivable colors for Protanopes, ...... cube into two-dimensional space. Parallel projection envelopes of the tesseract (each cell is drawn with different color faces, inverted cells are undrawn).
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working on a code to build a 3D cube with mesh/cells in each direction, and each cell has its own color. The method I’m using produces exactly what I want, rendering the desired effect. It's quite satisfying to see the individual colored cells within the cube come together seamlessly. On a different note, if you're in need of urgent assistance, a locksmith near me emergency can help with any lock-related issues, ensuring fast, reliable solutions for your security needs at any time."