 
3d cube with colored cells
I am working on a code to build a 3D cube that has mesh/cell in each direction and each cell has its own color. now i sue this method which produces exactly what i want:
private void BuildCustomCube22(int x, int y, int z)
{
        double cubeSize = 1.0; // Size of each cube cell
        Random random = new Random();
        var modelGroup = new Model3DGroup();
        for (int i = 0; i < x; i++)
        {
                for (int j = 0; j < y; j++)
                {
                        for (int k = 0; k < z; k++)
                        {
                                var position = new Point3D(
                                        i * cubeSize + cubeSize / 2,
                                        j * cubeSize + cubeSize / 2,
                                       k * cubeSize + cubeSize / 2);
                               // Generate a random color for each cube
                               Color color = Color.FromRgb((byte)random.Next(256), (byte)random.Next(256),
                                   (byte)random.Next(256));
                               var cube = new BoxVisual3D
                               {
                                       Center = position,
                                       Width = cubeSize,
                                       Height = cubeSize,
                                       Length = cubeSize,
                                      Material = MaterialHelper.CreateMaterial(color),
 
                                };
                               // Add the cube to the model group
                               modelGroup.Children.Add(cube.Model);
                       }
               }
       }
        // Add the model group to the viewport
        viewport.Children.Add(new ModelVisual3D { Content = modelGroup });
}
and the result is:

The issue is when i increase mesh like 100*100*100, i get very poor performance like not being able to easily zoom in/out or move object around. I wonder how can i achieve the result i want event with high number of cells with no lag.
P.S: somebody told me: You are making way too many models. You can try to use Helix toolkit sharpdx version with instancing rendering capability
but i don't know if it can solve my issue and i don't know how to implement it.
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