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Help needed rendering Kinect data with HelixToolkit.Wpf.SharpDX
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Ehee wrote at 2014-05-27 18:09:
I am trying to build a working example program to render Kinect data using the Helix SharpDX API and I need the correct steps for continually rendering a changing model. I have the old Kinect example from the WPF API working and I can generate a 3D model
from the Kinect however all of the SharpDX examples use static models that are created in the MainViewModel constructors prior to rendering. Could someone provide the most efficient steps to continually rendering a changing model using the Helix SharpDX API?
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