Say I have 2 spheres(SphereVisual3D) and place them so that they overlap. Can I somehow subtract one from the other such that one sphere will have a dimple on it? Or subtracting a cylinder from a box to create a hole?
For a hole, maybe a circular cutting plane and triangulate the hole wall?
I know I can do this in Blender and the like and export the model, but what I'm basically trying to achieve is to have a single model and parameterize a few dimensions.
Any help or nudges would be greatly appreciated.
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