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Source I guess I was wrong.
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DongMini wrote at 2013-02-05 01:13:
File : Source\HelixToolkit.Wpf\Controls\CameraController\RotateHandler.cs
Line 203
Line 203
if ((newUpDirection - modUpDir).Length > 1e-8)
{
d = 0.2;
}
a if ((newUpDirection - modUpDir).Length < 1e-8)
I guess you're right.objo wrote at 2013-02-07 20:06:
I don't see where you got the first code block from...
The other block looks suspicious, I agree. It is possible this change of up direction is not necessary - but I don't remember what I tried to achieve there. Should have added some more comments...
Do you find the "turnball" :-) mode useful? It was implemented as an experimental mixture of the turntable and trackball rotation modes...
The other block looks suspicious, I agree. It is possible this change of up direction is not necessary - but I don't remember what I tried to achieve there. Should have added some more comments...
Do you find the "turnball" :-) mode useful? It was implemented as an experimental mixture of the turntable and trackball rotation modes...
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