HelixToolkit.Wpf.SharpDX - Custom Shader

Anonymous 4 years ago 0
This discussion was imported from CodePlex

eonxxx wrote at 2014-08-14 12:11:

hi there a chance to use custom shaders in HelixToolkit.Wpf.SharpDX?
how does it works, if so?

do i need to use fx0.5 effects for it?

is it possible to use generated (shaderbytecode.compilefromfile) bytecode?