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HelixToolkit.Wpf.SharpDX - Custom Shader
Anonymous
10 years ago
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eonxxx
wrote at 2014-08-14 12:11:
hi there a chance to use custom shaders in HelixToolkit.Wpf.SharpDX?
how does it works, if so?
do i need to use fx0.5 effects for it?
is it possible to use generated (shaderbytecode.compilefromfile) bytecode?
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