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Touch events
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JohnSourcer wrote at 2012-12-06 14:25:
Thanks for a fantastic framework. It's changed my approach to 3D on WPF. I'm not clear on how to handled touch events. Do we need to wire them up ourselves? I see manipulation events firing if I add them to the user control containing a HelixViewport3D. Mouse manipulations work 100%.
Currently, I'm doing:
<h:HelixViewport3D RotationSensitivity="0.3" InfiniteSpin="True" x:Name="HelixViewport3D" Height="1100" IsManipulationEnabled="True" ManipulationStarted="GlobeManipulationStarted"... protected void GlobeManipulationStarted(object sender, ManipulationStartedEventArgs e) { base.OnManipulationStarted(e); //handle manipulations e.Handled = true; }...
Is this the correct approach?
balameeta wrote at 2013-03-27 17:42:
Hi there.
Use this code for multi-touch manipulation of the scene to work:
Use this code for multi-touch manipulation of the scene to work:
viewPortName.CameraController.TouchMode = TouchMode.Rotating;
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