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Tube is not visible
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TSpiller wrote at 2014-06-13 18:26:
Hi,
I just started to use this wonderfull toolkit and I'm trying to create a 3D model consisting of spheres and tubes.
No problems with the spheres, but the tubes are not visible.
Code defining tubes:
Am I missing sth?
Thanks in advance,
Thomas
I just started to use this wonderfull toolkit and I'm trying to create a 3D model consisting of spheres and tubes.
No problems with the spheres, but the tubes are not visible.
Code defining tubes:
int dia = 15;
HelixToolkit.Wpf.TubeVisual3D tube = new TubeVisual3D();
tube.Path = new Point3DCollection();
tube.Path.Add(new Point3D(15, 0, 0));
tube.Path.Add(new Point3D(-15, 0, 0));
tube.Diameter = dia;
tube.IsPathClosed = false;
tube.Fill = Brushes.DeepPink;
3DWindow.Children.Add(tube);
xaml:<hel:HelixViewport3D Name="3DWindow" ShowFrameRate="True" Grid.Column="1" Margin="5" Grid.Row="1">
<hel:SunLight />
</hel:HelixViewport3D>
What could eb the reason fo the tubes to not show up? Am I missing sth?
Thanks in advance,
Thomas
Pyramidex wrote at 2014-06-14 17:07:
Hi Thomas,
I encountered the same problem and reported it in the Issues section (Id #10054) with title TubeVisual3D.
It look like it does not like tubes where the Y value is the same.
Regards, Edwin
I encountered the same problem and reported it in the Issues section (Id #10054) with title TubeVisual3D.
It look like it does not like tubes where the Y value is the same.
Regards, Edwin
TSpiller wrote at 2014-06-16 09:57:
Thanks a lot!
So the workaround for me is to alter the Y coord i.e. by 0.00001 which is still accurate enough.
Regards
Thomas
So the workaround for me is to alter the Y coord i.e. by 0.00001 which is still accurate enough.
Regards
Thomas
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