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Cursor Position In Viewport
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jtorkelson wrote at 2014-05-30 04:39:
Is it possible to get the position, either relative to the viewport, or the application window, of a specified Point3D inside the viewport? In other words, with the camera at a particular position/orientation, does the toolkit provide a method for determining
what the cursor position would need to be in order to point at a specified position in the 3D view? Essentially I'm trying to do the opposite of hit testing, get mouse position out of a 3D position in the view.
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