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BCBlanka wrote at 2012-11-10 08:47:
Is there a way to detect collision between 3D models?
objo wrote at 2012-11-11 22:14:
sorry, no collision detection is implemented in this library. But it would be interesting to see integration of the models defined here with bullet or some other physics library!
bcblanka wrote at 2012-11-12 06:40:
Thanks for the prompt response.
davidop wrote at 2013-05-28 16:53:
Did you find the solution? What library do you recommend? Do you have any example?
BCBlanka wrote at 2013-05-29 10:10:
I ended up comparing the bounds of the models (Rect3D) and checking their intersection. This was enough for what I needed.
davidop wrote at 2013-05-30 11:00:
Do not you will have a small example? I need it for when moving objects (ModelVisual3D) with the mouse
objo wrote at 2013-06-07 12:01:
A small collision detection demo is on the wish list! Simple geometries (boxes) would be sufficient. Also a larger demo combining WPF3D and one of the well-known physics engines would be very interesting to see. Sorry, I don't have time to do this myself at the moment :)
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I'm using Jitter Physics in my project for a more robust engine for mesh collision. It has taken some work as WPF examples are rare and Helix ones are virtually non-existent. It works, but I am still having some issues w/ it. I can try to get a simple example set up, but I might not be able to get to it soon.
Any results? I am sure the helix toolkit is the best option for me, but I am not sure about the physics engine.