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Meshbuilder with 32000 position, normal and etc memory problem

Anonymous 6 years ago 0
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behnam263 wrote at 2014-07-05 09:07:

Hi
I started to add position and normal and texture coordinates to a meshbuilder but i get memory inefficient by debuger!
Is it a memory leak? How can i handle this?

objo wrote at 2014-07-11 21:45:

Please provide an example that shows the problem! The MeshBuilder should not hold any memory.

behnam263 wrote at 2014-07-22 10:41:

I found that my problem is about exceeding memory for an array not meshbuilder thank you