How to change default world coordinates

Michael Powell 8 years ago updated 8 years ago 1
There's probably a simple way to do this, but how do I change the world coordinates? That is, when a default HelixViewport3D appears, and I include the gridlines, I want to extend this plane from its defaults.
Got it figured out. Not sure the view port coordinate system height/width have any real impact on the performance. But once the grid line length/width starts to increase, it's better to also adjust the major/minor lines for performance reasons.