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3D Surface with Pointcloud

Misunderstood 5 years ago in Question updated 5 years ago 2
Hey,

thanks for that great toolkit! Really like to work with it. Actually i am searching for a way to calculate a 3D surface out of a pointcloud. How am i able to do that? I allready got the points in a list (
The result should be a rectangle with drillholes.

I appreciate any kind of help.
WPF
Hey Oystein,

thankyou for your reply. Allready tried it with MIConvexHull. The problem is, that the models (as the car) are loaded into the helix viewport (The triangle indices are allready calculated). The convex hull triangulation algorithm will create a surface arround all outer points of the pointcloud (for hittests etc).

So not what i am looking for :/