DongMini wrote at 2012-08-22 10:02:
Tearing zoom or rotation of the shape.
Why is that?
Is there anyone able to help me?
objo wrote at 2012-08-24 09:47:
Sorry, I don't understand what you mean here. The figure is also missing.
DongMini wrote at 2012-08-24 11:00:
Zoom and Rotation, Capturer the shape of the screen is showing cracks
- HelixViewport3D windows screencapturer
- Viewprt3DHelper.Export(HelixViewport3D.Viewport, "d:\sample.png", null);
capturer image sample.png
Sample Image url = http://blog.naver.com/web_mini/50148576494
murray_b wrote at 2012-08-28 03:52:
I thought I would add that I get this problem as well.
It happens a lot for me when zooming into a screen of multiple meshes.
I am very interested to see if you can find a solution
objo wrote at 2012-08-28 06:49:
try to reduce the distance between the near and far plane of your camera. This will increase the accuracy of the z-buffer.
votecoffee wrote at 2014-02-26 02:25:
Customer support service by UserEcho