Tearing zoom or rotation of the shape.
DongMini wrote at 2012-08-22 10:02:
Tearing zoom or rotation of the shape.
Why is that?
Is there anyone able to help me?
objo wrote at 2012-08-24 09:47:
Sorry, I don't understand what you mean here. The figure is also missing.
DongMini wrote at 2012-08-24 11:00:
Zoom and Rotation, Capturer the shape of the screen is showing cracks
Left Image
- HelixViewport3D windows screencapturer
Right Image
- Viewprt3DHelper.Export(HelixViewport3D.Viewport, "d:\sample.png", null);
capturer image sample.png
Sample Image url = http://blog.naver.com/web_mini/50148576494
murray_b wrote at 2012-08-28 03:52:
I thought I would add that I get this problem as well.
It happens a lot for me when zooming into a screen of multiple meshes.
I am very interested to see if you can find a solution
objo wrote at 2012-08-28 06:49:
try to reduce the distance between the near and far plane of your camera. This will increase the accuracy of the z-buffer.
http://msdn.microsoft.com/en-us/library/system.windows.media.media3d.projectioncamera.nearplanedistance.aspx
http://msdn.microsoft.com/en-us/library/system.windows.media.media3d.projectioncamera.farplanedistance.aspx
http://en.wikipedia.org/wiki/Z-buffering
http://www.sjbaker.org/steve/omniv/love_your_z_buffer.html
votecoffee wrote at 2014-02-26 02:25:
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