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Enable/disable Camera transformation
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JoJo1 wrote at 2013-12-10 06:26:
Hi,
I need to enable or disable the camera transformations (pan, rotate, zoom). In case of disabling the camera transformation I set the HelixViewport3D properties 'IsPanEnabled', 'IsRotationEnabled' and 'IsZoomEnabled' to false. This will disable the transformations for mouse input.
Unfortunately the camera can still be transformed by keyboard input:
Ctrl+F, Ctrl+B, Ctrl+L, Ctrl+R, Ctrl+U, Ctrl+D: change view to front, back, left, right, up or down
A,D,W,S,Q,Z: moving along x,y and z axis
Is there any other property to be set?
Is this the intended behavior or is it maybe a bug?
I need to enable or disable the camera transformations (pan, rotate, zoom). In case of disabling the camera transformation I set the HelixViewport3D properties 'IsPanEnabled', 'IsRotationEnabled' and 'IsZoomEnabled' to false. This will disable the transformations for mouse input.
Unfortunately the camera can still be transformed by keyboard input:
Ctrl+F, Ctrl+B, Ctrl+L, Ctrl+R, Ctrl+U, Ctrl+D: change view to front, back, left, right, up or down
A,D,W,S,Q,Z: moving along x,y and z axis
Is there any other property to be set?
Is this the intended behavior or is it maybe a bug?
objo wrote at 2013-12-12 21:42:
objo wrote at 2013-12-13 14:46:
This should be corrected now: the view cube is disabled when IsRotationEnabled = false, and ADSWQZ is disabled when IsMoveEnabled = false
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That's perfect. Just what I needed for a couple of use cases of mine.