ddklo wrote at 2011-02-25 12:06:
First off, thanks for a great toolkit.
By default IsHitTestVisible is set to "false" on the Viewport3D in the HelixView3D and this causes the UIElement3D's to not fire events. By changing IsHitTestVisible to "true" on the Viewport3D (would also be great if this could be done through XAML) the UIElement3D's fire events, but then it is not possible to move the camera. Do you know how I can have my UIElements3D's fire events and still be able to move the camera around when the mouse is over an UIElemnt3D?
objo wrote at 2011-02-25 12:53:
hi Dagfinn, I think the CameraController should be modified so we can have IsHitTestVisible=true on the Viewport3D.
I'm not sure how to do this yet - I see the CameraController does not receive mouse events when the mouse is over elements in the viewport.
Adding it to the issue tracker!
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