0
TubeVisual3D and Diameters
This discussion was imported from CodePlex
Lekarsenten wrote at 2013-02-16 20:25:
Have nice time of a day.
At first, I want to say "thank you", Your project is something awesome.
I didn't dive deep into Your code yet, but i have a question. As I can see, TubeVisual3D is an element for making curve tubes with variable diameters throug path - so, what i'm doing wrong?:
Best regards.
p.s. sorry for my bad english, it isn't my native language)
At first, I want to say "thank you", Your project is something awesome.
I didn't dive deep into Your code yet, but i have a question. As I can see, TubeVisual3D is an element for making curve tubes with variable diameters throug path - so, what i'm doing wrong?:
TubeVisual3D t = new TubeVisual3D();
t.Fill = System.Windows.Media.Brushes.Black;
Point3DCollection p3dc = new Point3DCollection();
List<double> diamlist = new List<double>();
double dx = 15;
double dy = 15;
double dz = 15;
double dd = 10;
int n = 30;
for (int i = 1; i < n; i++)
{
p3dc.Add(new Point3D(0 + Math.Pow((double)i / n, 3) * dx, 0 + ((double)i / n) * dy, 0 + ((double)i / n) * dz));
diamlist.Add(3.5 + ((double)i / n) * dd);
}
t.Path = p3dc;
t.Diameters = diamlist;
_HelixViewport3D.Children.Add(t);
and i'm got curve pipe with constant diameter of 1. Best regards.
p.s. sorry for my bad english, it isn't my native language)
objo wrote at 2013-02-16 22:18:
try changing the order of setting Diameters and Path
I will correct the bug.
t.Diameters = diamlist;
t.Path = p3dc;
If you set the diameters last, the mesh will be generated twice. I will correct the bug.
lekarsenten wrote at 2013-02-17 07:15:
Wow! Great. TY.
Customer support service by UserEcho