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How to pause/resume a rotation?
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BogusException wrote at 2014-07-30 21:25:
Experts,
I had awful luck with rotating my object and it keeping it's lat/lon straight, so I did the below-which I think is rotating my camera around the single object I have...
I want to let me users stop & start the rotation (menu, keypress, all in code-behind), but all I can do now is either in XAML... I might be doing this wrong, and as a result the right way is eluding me..
Thoughts?
<Grid.Triggers>
I had awful luck with rotating my object and it keeping it's lat/lon straight, so I did the below-which I think is rotating my camera around the single object I have...
I want to let me users stop & start the rotation (menu, keypress, all in code-behind), but all I can do now is either in XAML... I might be doing this wrong, and as a result the right way is eluding me..
Thoughts?
<Grid.Triggers>
<EventTrigger RoutedEvent="Canvas.Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation x:Name="camRotate360"
AutoReverse="False"
Duration="0:1:00"
From="360"
RepeatBehavior="Forever"
Storyboard.TargetName="camRotation"
Storyboard.TargetProperty="Angle"
To="0" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Grid.Triggers>
[...] <t:HelixViewport3D x:Name="view1"
CameraRotationMode="Turnball"
ClipToBounds="False"
Grid.Column="0"
IsChangeFieldOfViewEnabled="True"
IsHeadLightEnabled="True"
IsHitTestVisible="True"
IsInertiaEnabled="True"
IsManipulationEnabled="True"
IsMoveEnabled="True"
IsPanEnabled="False"
IsRotationEnabled="True"
IsTouchZoomEnabled="True"
IsZoomEnabled="True"
LeftRightRotationSensitivity="5"
MouseDown="OnMouseDown"
MouseMove="OnMouseMove"
RotationSensitivity="5"
ShowCameraInfo="False"
ShowCameraTarget="False"
ShowCoordinateSystem="False"
ShowFieldOfView="False"
ShowFrameRate="True"
ShowTriangleCountInfo="True"
ShowViewCube="False"
SubTitle=""
SubTitleSize="0"
Title=""
TitleSize="0"
ZoomExtentsWhenLoaded="True"
ZoomSensitivity="2"
ZoomAroundMouseDownPoint="True">
<t:HelixViewport3D.Camera>
<PerspectiveCamera Position="600,27400,0"
LookDirection="0,1,0"
UpDirection="0,0,1"
NearPlaneDistance="0.01"
FarPlaneDistance="Infinity"
FieldOfView="40">
<!-- I have to comment out the below to make the shape not rotate -->
<!--<PerspectiveCamera.Transform>
<Transform3DGroup>
<RotateTransform3D>
<RotateTransform3D.Rotation>
<AxisAngleRotation3D Axis="0,0,1" Angle="0" x:Name="camRotation" />
</RotateTransform3D.Rotation>
</RotateTransform3D>
</Transform3DGroup>
</PerspectiveCamera.Transform>-->
</PerspectiveCamera>
</t:HelixViewport3D.Camera>
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