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TextureAddressMode

Anonymous 6 years ago updated by anonymous 3 years ago 1
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Nikodem wrote at 2013-12-13 13:08:

Hello,

I have an application with Helix 3D Toolkit.
I am using seamless texture and I need to mapping textures (jpg) on the mesh in repeated mode (wrap mode).

mGeometries.Add(new GeometryModel3D(mesh, new DiffuseMaterial(imgBrush)));

for the imgBrush I need to have imgBrush with Wrap mode texture.

In the DirectX is enumerator TextureAddressMode.

http://msdn.microsoft.com/en-us/library/windows/desktop/bb206366(v=vs.85).aspx

How can I do this?

Many thanks
Jindrich

objo wrote at 2013-12-16 18:27: