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Get visible meshes in HelixViewport3D
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chriskro wrote at 2013-11-05 16:34:
Hello,
I wonder if it is possible to get all visible content that is rendered in HelixViewport3D?
Does anybody have experience with that?
Greetings,
Chriskro
I wonder if it is possible to get all visible content that is rendered in HelixViewport3D?
Does anybody have experience with that?
Greetings,
Chriskro
objo wrote at 2013-11-11 12:43:
Try the
http://www.nudoq.org/#!/Packages/HelixToolkit/HelixToolkit.Wpf/Visual3DHelper/M/Traverse(T)
Select it in the source code and press Shift-F12 and you will find many examples of usage!
Visual3DHelper.Traverse
method http://www.nudoq.org/#!/Packages/HelixToolkit/HelixToolkit.Wpf/Visual3DHelper/M/Traverse(T)
Select it in the source code and press Shift-F12 and you will find many examples of usage!
chriskro wrote at 2013-11-13 09:01:
Thank you for your answer.
As far as I could see it, it traverses over the model elements, even when they are not visible. But the question is, how do I find out, if a specific element is visible?
As far as I could see it, it traverses over the model elements, even when they are not visible. But the question is, how do I find out, if a specific element is visible?
objo wrote at 2013-11-19 23:03:
If a model element is visible in the viewport depends on the camera, transforms, lights, material and geometry. If ligths are defined and you don't need to know if the element is within the viewport, you only need to check the material and geometry.
See also https://helixtoolkit.codeplex.com/workitem/10003
See also https://helixtoolkit.codeplex.com/workitem/10003
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