Printing to scale
murray_b wrote at 2012-03-27 05:28:
Hi objo
I am trying to print out to scale from the HelixViewport3D.
I have an example from the book "3D Programming for Windows by Charles Petzold"
In it he utilises the Viewport3DVisual for printing to be able to control the printing better. ( do you have this book I can post the relevant sections if not). Of course HelixViewport extends Viewport3D so I don't have access to this and am not sure how to get it.
Is this something you think I can use Helix for, and would this be a good approach. Or can you recommend a better way to print to scale.
thanks
Murray
objo wrote at 2012-04-05 01:47:
I have not tried this myself, but I understand you have to create a separate Viewport3DVisual to do this (I see Petzold put it inside a VisualBrush with stretch=None). Have you tried temporarily moving the camera and Visual3D contents from the HelixViewport3D to the Viewport3DVisual when you want to print?
murray_b wrote at 2012-08-31 12:29:
Hi Objo
I have done this and I was thinking it was working fine.
However I have recently found that I can't get text to be printed.
Once I narrow down the issue I will post more. I just wanted to check that you haven't made this work since we had this discussion.
thanks
Murray
murray_b wrote at 2012-09-07 02:28:
For anyone else who has this problem.
We got it working. Basically had to pause the code before creating the image from thh Veiwport3DVisual
visual3D.Dispatcher.BeginInvoke(new System.Action(() => { })).Wait();
BitmapSource bitmapSource = RenderBitmap(visual3D, Width, Height, Brushes.White);
It now renders the text correctly
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