This discussion was imported from CodePlex
thecake wrote at 2012-10-12 13:46:
The HelixViewport3D has a ModelUpDirection property, which affects the turning directions of the Camera - the anaglyph view does not have this property.
How can I change the ModelUpDirection of the anaglyph view, that it corresponds with the Cameras UpDirection?
objo wrote at 2012-10-14 16:00:
It should be possible to bind the ModelUpDirection of the CameraController inside the AnaglyphView. I added the issue http://helixtoolkit.codeplex.com/workitem/9970
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