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Box Selection

Anonymous 10 years ago 0
This discussion was imported from CodePlex

rinaldin wrote at 2013-10-27 13:25:

Hi all,
I'm trying for a long time to implement the box selection on the control using ContainerUIElement3D.

The last step in the box selection is to recognize which 3d objects are included, partially or totally, in the rectangle created with the mouse by the user ove the viewport.
To do this, I wrote the following code:
For Each element As ContainerUIElement3D In HelixViewport3D1.Children
                Dim position = Overlay.GetPosition3D(element)
                Dim position2D = matrix.Transform(position)
                If position2D.X > rectOrig.X And position2D.X < (rectOrig.X + rect.Width) And _
                   position2D.Y > rectOrig.Y And position2D.Y < (rectOrig.Y + rect.Height) Then
                    ' select element
                    Dim element1 = TryCast(sender, ModelUIElement3D)
                    Dim model = TryCast(element1.Model, GeometryModel3D)

                    If model.Material Is Materials.Green Then
                        model.Material = Materials.Yellow ' is selected!
                    ElseIf model.Material Is Materials.Yellow Then ' deselect
                        model.Material = Materials.Green
                    End If

                End If

            Next
but I receive every time an Invalid Cast exception in the first row (for each...); it seems I cannot use the ContainerUIElement3D inside the helixViewport.

Can you help?