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How to tell TextVisual3D dimensions
I want to determine the size, length or width, of a block of TextVisual3D, especially for purposes of measuring and placing it in a scene. Is this possible? I don't see it in the TextVisual3D itself. Would it be possible to coordinate that issue embedding a text in a RectangleVisual3D in the appropriate dimensions, UpDirection, TextDirection, etc? However, along these lines, I'm not sure I see any options for HorizontalAlignment or VerticalAlignment, i.e. 'Stretch'.
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Hello Michael, did find a way to adjust the width of the TextVisual3D ?
Thanks
It's been awhile since I've looked at this, can't recall if I solved it right off hand. Was that a question or you were offering some help?
It was a question ;-) I am starting with HelixToolkit.... I am try to display some text, but I want to define the display width. When I use TextVisual3D, the width is increasing with the text width, but I want the text to be truncated if it's longer than the TextVisual3D.
That I couldn't tell you off hand. Sounds like a stretch or something along these lines.
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