I want to determine the size, length or width, of a block of TextVisual3D, especially for purposes of measuring and placing it in a scene. Is this possible? I don't see it in the TextVisual3D itself. Would it be possible to coordinate that issue embedding a text in a RectangleVisual3D in the appropriate dimensions, UpDirection, TextDirection, etc? However, along these lines, I'm not sure I see any options for HorizontalAlignment or VerticalAlignment, i.e. 'Stretch'.
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