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Billboard rendering problem
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jdek wrote at 2013-08-08 16:30:
Hello,
The Billboard is working well, but sometimes it has additional dashes at its bottom and right sides. Here is how the Billboard looks for me :
Behold my code used to initialized the Billboard :
If somebody has a solution...
The Billboard is working well, but sometimes it has additional dashes at its bottom and right sides. Here is how the Billboard looks for me :
Behold my code used to initialized the Billboard :
new BillboardTextVisual3D { Text = "1800", Position = new Point3D(0, 0, 0) };
May be this is due to antialiasing... If somebody has a solution...
objo wrote at 2013-08-08 16:42:
Could some padding/margin around the text work? I think I added a property to control this.
jdek wrote at 2013-08-08 16:55:
Good idea thank you, but no, "dashes" are translated but still visible.
But I found a workaround :
Set this property on the HelixViewport3D :
But I found a workaround :
Set this property on the HelixViewport3D :
RenderOptions.BitmapScalingMode="Fant"
"HighQuality" is working too. May be it is a lack of precision of my graphic card because this doesn't appear if I switch from one to another (laptop with Nvidia Optimus).objo wrote at 2013-08-08 17:03:
thanks for the workaround. I hadn't seen the Fant mode before :)
3dfx_IceFire wrote at 2014-02-28 08:32:
I am having a similar problem with my source code. If I am creating my billboard text items by creating several BillboardTextVisual3D it looks nicely. However due to performance issues I would prefer to use BillboardTextGroupVisual3D with a list of BillboardTextItem
but then I get the same rendering issues as mentioned by jdek above.
See the following picture as an example:
I fould out that this happens only if the background is not set to transparent.
See my cource code:
See the following picture as an example:
I fould out that this happens only if the background is not set to transparent.
See my cource code:
variant 1
labelTextGroup = new BillboardTextGroupVisual3D()
{
Background = Brushes.White,
Items = null
};
[...]
var labelTextItems = new List<BillboardTextItem>();
labelTextItems.Add(new BillboardTextItem()
{
Text = current.ToString(),
Position = (Point3D)((double)i * Direction + (FontSize * 0.07) * DesciptionOrientation),
VerticalAlignment = VerticalAlignment.Center,
HorizontalAlignment = HorizontalAlignment.Center
});
labelTextGroup.Items = labelTextItems;
variant 2
BillboardTextVisual3D label = new BillboardTextVisual3D()
{
Text = current.ToString(),
FontFamily = new FontFamily("Courier New"),
FontSize = this.fontSize,
Background = new SolidColorBrush(Color.FromRgb(255, 255, 255)),
Position = (Point3D)((double)i * Direction + (FontSize * 0.07) * DesciptionOrientation),
};
Besides that I cannot find a BitmapScalingMode property in the HelixViewport3D. Was there a change in the HelixViewport3D class?Customer support service by UserEcho