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Loading large mesh or many model3d
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behnam263 wrote at 2014-06-29 06:08:
HI
is there any thing like field of view for camera?
i mean loading meshes if camera look into them like "unity4"
and other meshes do not render when they are not in front of
camera? it is a big issue for controlling ram and cpu usage.
is there any thing like field of view for camera?
i mean loading meshes if camera look into them like "unity4"
and other meshes do not render when they are not in front of
camera? it is a big issue for controlling ram and cpu usage.
objo wrote at 2014-07-02 13:13:
Yes, see
http://msdn.microsoft.com/en-us/library/system.windows.media.media3d.perspectivecamera.fieldofview(v=vs.110).aspx
Sorry, occlusion culling is not implemented in this library. I am not sure if this will work with the WPF 3D model, changing the visual model may be expensive!
Sorry, occlusion culling is not implemented in this library. I am not sure if this will work with the WPF 3D model, changing the visual model may be expensive!
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