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Manipulation Events on a HelixViewport3D

Anonymous 5 years ago 0
This discussion was imported from CodePlex

JohnSourcer wrote at 2012-12-10 12:50:

Hi All,

I've created a HelixViewport3D which contains a SphereVisual3D. I'm trying to capture manipulation events on it. Does anybody know if this is supported?

HV3D.ZoomExtentsWhenLoaded = true;
HV3D.Viewport.IsManipulationEnabled = true;
HV3D.Viewport.ManipulationStarting += Viewport_ManipulationStarting;
Never fires but TouchDown events fire on HV3D. Does anyone have any guidance on this?


JohnSourcer wrote at 2012-12-10 13:32:

Apols, this has something to do with it being in a Scatterview.


nsousa wrote at 2013-04-04 18:47:

I have the same problem.

Manipulation events don't work inside a ScatterViewItem.

Anyone has a solution to this problem?

objo wrote at 2013-04-15 12:47:

Is this related to the Surface SDK? Do I need Surface hardware to reproduce this?

nsousa wrote at 2013-04-15 12:54:

Yes, it's related to the Surface SDK.

No, you don't need to have Surface hardware.
You can use the Input Simulator (available in the Surface SDK) to reproduce it.

http://msdn.microsoft.com/en-us/library/ff727911.aspx