Cutting and showing the result in a Viewport | MeshGeometry3D to MeshVisual3D
i have a problem with Cutting my objects and then showing them.
For the moment i just use the simple Helixtoolkit.Wpf.
To show them i use the MeshVisual3D whicht worked just fine.
Now i want to slice my object multiple times but therefore i need a MeshGeometry3D, which i can create.
My problem now is, how do i achieve that?
I couldnt find a way to convert my MeshGeometry3D to a MeshVisual3D or to a GeometryModel3D (which i think i could use to generate my MeshVisual3D). I also tried to convert it via MeshGeometryHelper which i also couldnt find a way to do it.
So the main question would be, how do i add my MeshGeometry3D to my HelixViewport3D?
I am sorry, if this is a simple question, but i couldnt find an answer yet.
What i do at the moment is as a bad workaround (but at least i can see something) is to convert the Points to Lines like this:
MeshGeometry3D cutted = MeshGeometryHelper.Cut(_compound, cutPlane, new Vector3D(0, 0, 1));
LinesVisual3D lines = new LinesVisual3D();
lines.Thickness = 3;
lines.Points = cutted.Positions;
lines.Color = System.Windows.Media.Colors.Orange;
But that is not really what i want.
Customer support service by UserEcho
Ok, i found a way how to easily convert them, but i dont know wether this is a good way or not:
now my problem ist to get the slice thats created with the cutting (the 2D-View of the top-view from the cut) i know how i get the single points of that plane (with the MeshGeometryHelper.GetContourSegments), but unfortunatly they are not connected. Is there a way to get them connected?