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Programatically import TubeVisual3D into Viewport
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iLovePasta wrote at 2013-01-18 08:05:
Hi. I've meen trying to dive into Helix Toolkit lately and it seems quite nice. But I realized, that I'm not able to programatically import TubeVisual3D into Viewport even though if I try to import some another Visual3D member (i.e. BillboardTextVisual3D), I have no problem with importing it.
Sample code should look like this:
TubeVisual3D tube = new TubeVisual3D();
tube.Path = new Point3DCollection();
tube.Path.Add(new Point3D(2, 3, 5));
tube.Path.Add(new Point3D(1, 4, -5));
tube.Path.Add(new Point3D(1,2,1));
tube.Diameter = 15;
tube.ThetaDiv = 15;
tube.Fill = Brushes.Navy;
tube.IsPathClosed = true;
//this adding into children does not work
MainViewPort.Children.Add(tube);
BillboardTextVisual3D bt = new BillboardTextVisual3D();
bt.Text = "RndText";
Height = 80;
Width = 250;
//this adding into children works
MainViewPort.Children.Add(bt);
What's wrong with my approach?
edit: solved :)
It's impossible to crete tube points this way.
objo wrote at 2013-01-18 13:06:
try to add the points in a Point3DCollection before setting the tube.Path property. Also, set the tube.Path property after all the other properties (for performance reasons).
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