noemata wrote at 2010-02-26 16:17:
Though previous releases of Helix 3D build without issue, I was not able to build the most recent archive (41796).
Also, I would like to display platonic solids algorithmically ... what approach would be best in the context of your formula based SurfaceDemo. Ideally, I would like to have parameters control the construction of a given n-level platonic solid (would be cool to be able to show them in a partially unwrapped state).
objo wrote at 2010-02-27 17:47:
I have reverted some of the changes from that changelist, the new version 41967 hould build fine.
I don't think the frame rate calculation is correct - will consider to remove it if it is not possible to get the correct numbers.
It would be cool to add a demo showing platonic solids - I would create a ModelVisual3D - do it a similar way as the BoxVisual3D. Or just render the edges by a SegmentCollectionVisual3D. Do you have the algorithm calculating the positions of the vertices? I would also like to create a geodesic dome/sphere visual later... :)
noemata wrote at 2010-02-27 19:49:
Great!! Everything builds again. I think I have the code bits you would need. How can I send this to you more directly. Can you provide me with an email address?
Thanks a bunch!
ReedCopsey wrote at 2010-05-14 21:09:
FYI - The latest build (48034) does not build, due to missing app.config files.
objo wrote at 2010-05-14 22:54:Thanks for the notice! I have added the app.config files now and tested the latest change set with VS 2010.
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