for a project of mine it would be convenient if I could find a way t o import FBX files into the Wpf.SharpDX version of the toolkit.
I have found this FBX Parser for C# and am currently trying to read my way into that, but as I am doing so I'm wondering if anyone else has tried the same, or if this can even possibly yield any good results. I've only started using Helix earlier this week so I'm not exactly an expert, so there may aswell be a logical impossibility when trying to convert a model from the FBX scene class to the Object3D class. If that's the case, I would like to know where these problems lie, out of curiousity.
Thank you for reading.
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