Combining Contours
Heya All,
I want the total contour of a mesh as if viewing from top-down on the z axis. I grab a contour every 1 mm on the z axis, and then move all points to 0 z-axis. Is there a method to contour around these points?
private void AddContours(MeshGeometry3D mesh)
{
//abort if the mesh is invalid
if (mesh == null || mesh.TriangleIndices.Count < 3)
return;
var bounds = mesh.Bounds;
List<Point3D> pointmap = new List<Point3D>(); //collects all the points from contouring
//setting the contour plane
Point3D plane = new Point3D();
Vector3D normal = new Vector3D(0,0,1);
//cycles through the mesh, grabbing a contour at each z interval
//combines all on 0 on the z-axis
for (double z = 0.1; z < bounds.SizeZ; z += 0.1)
{
plane = new Point3D(0, 0, z);
var segments = MeshGeometryHelper.GetContourSegments(mesh, plane, normal).ToList(); //calculates the contour
foreach (var point in segments)
pointmap.Add(new Point3D(point.X, point.Y, 0));
}
//convert pointmap to a contour
//done converting contour
var mb = new MeshBuilder(true, false);
mb.CreateNormals = false;
mb.AddPolygon(contour);
var model = mb.ToMesh();
DisplayModel();
}
Customer support service by UserEcho
I have read many blogs. This blog is the best I have ever come across. Thanks for creating this blog.
ยิงปลาออนไลน์
ทางเข้าเว็บเล่นเกมยิงปลาบนมือถือยูฟ่าเบท
https://binaryreviewsrace.com/entrance-fish-hunter/