cmouritsen wrote at 2014-01-31 00:49:
objo wrote at 2014-02-02 12:11:
What does the textures look like? Examine the edges in a image editor.
Could it be a problem with the ImageBrush? Are texture coordinates clamped in [0,1]?
cmouritsen wrote at 2014-02-19 15:40:
objo wrote at 2014-02-19 20:56:
I guess the problem is with the material since this is only a problem on the edges. Can you post the texture image?
You could also try changing the TileMode of the ImageBrush (my wild guess).
cmouritsen wrote at 2014-02-20 17:54:
Also, my colleague who knows more about 3D than I do thinks that the trouble crops up only where the UV map has a discontinuity, i.e., you have triangles that are adjacent in the mesh, but map to portions of the texture image that aren't adjacent to each other.
Finally, I have tried all of the different TileModes (I assume you mean in the CreateTextureBrush method?) and it didn't make any difference.
Thanks for your help.
objo wrote at 2014-02-20 20:53:
cmouritsen wrote at 2014-02-20 20:57:
Rogad wrote at 2014-02-27 21:06:
Loads fine in MeshLab, but not in Helix...
objo wrote at 2014-02-27 23:04:
I will look into the OBJ importer when refactoring it to the new PCL library (#10023). This should include a test suite of OBJ models, also including models with ´texture cracks´.
Rogad wrote at 2014-02-27 23:20:
I've been doing a fair bit of work with my models so I am starting to understand better how OBJ files work. So I just drop my observations in here when I think they are useful.
badgerbadger wrote at 2014-05-28 17:08:
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