thankyou for your reply. Allready tried it with MIConvexHull. The problem is, that the models (as the car) are loaded into the helix viewport (The triangle indices are allready calculated). The convex hull triangulation algorithm will create a surface arround all outer points of the pointcloud (for hittests etc).
thankyou for your reply. Allready tried it with MIConvexHull. The problem is, that the models (as the car) are loaded into the helix viewport (The triangle indices are allready calculated). The convex hull triangulation algorithm will create a surface arround all outer points of the pointcloud (for hittests etc).
So not what i am looking for :/