pggarland wrote at 2012-12-03 20:02:
I have a couple of questions.
1. Why does the ModelViewer example app use ModelVisual3D instead of HelixVisual3D?
2. I would like to load up 2 models into a HelixViewport3D, and use a slider to change opacity between the 2, for comparison purposes. I would have to use a switch to manipulate 1 model at a time. Any thoughts as to the best way to accomplish this?
objo wrote at 2012-12-03 21:20:
1. Use ModelVisual3D to show models loaded from the supported file formats, use HelixVisual3D to show 3D helix models.
2. I suggest you use DiffuseMaterials on your models, and bind the opacity property of the brushes
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