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Fill polygon with texture

Anonymous 10 years ago updated by Øystein Bjørke 9 years ago 2
This discussion was imported from CodePlex

Nikodem wrote at 2014-06-25 22:55:

How can I make 2D polygon geometry with image texture.

For the rectangle I use two triangle and for texture I added coordinates for triangles:

// triangle ABC
mesh.TriangleIndices.Add(0);
mesh.TriangleIndices.Add(1);
mesh.TriangleIndices.Add(2);

// triangle ACD
mesh.TriangleIndices.Add(0);
mesh.TriangleIndices.Add(2);
mesh.TriangleIndices.Add(3);

mesh.TextureCoordinates.Add(new Point(0, 1)); // point A
mesh.TextureCoordinates.Add(new Point(1, 1)); // point B
mesh.TextureCoordinates.Add(new Point(1, 0)); // point C
mesh.TextureCoordinates.Add(new Point(0, 0)); // point D


var d = new DiffuseMaterial(imgBrush);
mGeometries.Add(new GeometryModel3D(mesh, d));

....


On this discussion I found functions for create of polygon.
public static MeshGeometry3D FillPolygon(Polygon p)
    {
        List<Point3D> pts3D = new List<Point3D>();
        foreach (var point in p.Points)
        {
            pts3D.Add(new Point3D(point.X, point.Y, 0));
        }
        Polygon3D p3 = new Polygon3D(pts3D);
        return FillPolygon(p3);
    }

    public static MeshGeometry3D FillPolygon(Polygon3D p3)
    {
        var meshBuilder = new MeshBuilder(false, false);

        Polygon polygon = p3.Flatten();
        var triangleIndexes = CuttingEarsTriangulator.Triangulate(polygon.Points);

        meshBuilder.Append(p3.Points, triangleIndexes);

        return meshBuilder.ToMesh();
    }

Polygon drawing right, but I do not know how I do configuration for fill texture on the polygon.
Texture is rectangle image and I wants show shape cut of texture on the polygon.

Thank you very much.
Jindrich
I don't know if I am finding a similar issue. Sometimes the material I set it up with appears correctly. Sometimes not; sort of a default pale blue false image, if you will...
Under review
I guess the triangulator is not supporting texture coordinates. That's a new feature that could be added, I think.